This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef GAPBLOCK_H
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#define GAPBLOCK_H
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#include "node/block/block.h"
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namespace olive {
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/**
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* @brief Node that represents nothing in its respective track for a certain period of time
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*/
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class GapBlock : public Block
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{
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Q_OBJECT
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public:
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GapBlock();
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virtual Node * copy() const override;
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virtual Type type() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Description() const override;
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};
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}
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#endif // TIMELINEBLOCK_H
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