Files
oak-editor/app/dialog/task/task.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

83 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TASKDIALOG_H
#define TASKDIALOG_H
#include "dialog/progress/progress.h"
#include "task/task.h"
namespace olive {
class TaskDialog : public ProgressDialog
{
Q_OBJECT
public:
/**
* @brief TaskDialog Constructor
*
* Creates a TaskDialog. The TaskDialog takes ownership of the Task and will destroy it on close.
* Connect to the Task::Succeeded() if you want to retrieve information from the task before it
* gets destroyed.
*/
TaskDialog(Task *task, const QString &title, QWidget* parent = nullptr);
/**
* @brief Set whether TaskDialog should destroy itself (and the task) when it's closed
*
* This is TRUE by default.
*/
void SetDestroyOnClose(bool e)
{
destroy_on_close_ = e;
}
/**
* @brief Returns this dialog's task
*/
Task* GetTask() const
{
return task_;
}
protected:
virtual void showEvent(QShowEvent* e) override;
virtual void closeEvent(QCloseEvent* e) override;
signals:
void TaskSucceeded(Task* task);
void TaskFailed(Task* task);
private:
Task* task_;
bool destroy_on_close_;
private slots:
void TaskFinished();
};
}
#endif // TASKDIALOG_H