Files
oak-editor/io/crossplatformlib.cpp
T
2019-01-22 03:45:31 -08:00

43 lines
1.2 KiB
C++

#include "crossplatformlib.h"
#include <QDebug>
ModulePtr LibLoad(const QString &filename) {
#ifdef _WIN32
LPCWSTR dll_fn_w = reinterpret_cast<const wchar_t*>(filename.utf16());
return LoadLibrary(dll_fn_w);
#elif defined(__linux__) || defined(__APPLE__)
return dlopen(filename.toUtf8(), RTLD_LAZY);
#else
qWarning() << "Olive doesn't know how to open dynamic libraries on this platform, external libraries will not be functional";
return nullptr;
#endif
}
QStringList LibFilter() {
#ifdef _WIN32
return QStringList("*.dll");
#elif defined(__linux__) || defined(__APPLE__)
return {"*.so", "*.dylib"};
#endif
}
CFBundleRef BundleLoad(const QString &filename) {
CFStringRef bundle_str = CFStringCreateWithCString(NULL, filename.toUtf8(), kCFStringEncodingUTF8);
CFURLRef bundle_url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, bundle_str, kCFURLPOSIXPathStyle, true);
CFBundleRef bundle = NULL;
if (bundle_url != NULL) {
bundle = CFBundleCreate(kCFAllocatorDefault, bundle_url);
} else {
qCritical() << "Failed to create VST URL";
}
CFRelease(bundle_url);
CFRelease(bundle_str);
return bundle;
}
void BundleClose(CFBundleRef bundle) {
CFBundleUnloadExecutable(bundle);
CFRelease(bundle);
}