Also implements changes necessary to support an input data type that changes. Much of that foundation was built in `nodearchchanges`, but hadn't been finalized. This commit finalizes and provides a reference implementation/test with the "Value" node. Fixes #1443
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "valuenode.h"
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namespace olive {
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const QString ValueNode::kTypeInput = QStringLiteral("type_in");
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const QString ValueNode::kValueInput = QStringLiteral("value_in");
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const QVector<NodeValue::Type> ValueNode::kSupportedTypes = {
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NodeValue::kFloat,
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NodeValue::kInt,
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NodeValue::kRational,
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NodeValue::kVec2,
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NodeValue::kVec3,
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NodeValue::kVec4,
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NodeValue::kColor,
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NodeValue::kText,
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NodeValue::kMatrix,
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NodeValue::kFont,
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};
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#define super Node
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ValueNode::ValueNode()
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{
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AddInput(kTypeInput, NodeValue::kCombo, 0, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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AddInput(kValueInput, kSupportedTypes.first(), QVariant(), InputFlags(kInputFlagNotConnectable));
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}
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void ValueNode::Retranslate()
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{
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SetInputName(kTypeInput, QStringLiteral("Type"));
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SetInputName(kValueInput, QStringLiteral("Value"));
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QStringList type_names;
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type_names.reserve(kSupportedTypes.size());
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foreach (NodeValue::Type type, kSupportedTypes) {
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type_names.append(NodeValue::GetPrettyDataTypeName(type));
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}
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SetComboBoxStrings(kTypeInput, type_names);
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}
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NodeValueTable ValueNode::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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// Pop combobox value off table because no other node will need it
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value[kTypeInput].Take(NodeValue::kCombo);
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return value.Merge();
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}
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void ValueNode::InputValueChangedEvent(const QString &input, int element)
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{
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if (input == kTypeInput) {
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SetInputDataType(kValueInput, kSupportedTypes.at(GetStandardValue(kTypeInput).toInt()));
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}
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super::InputValueChangedEvent(input, element);
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}
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}
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