Files
oak-editor/app/render/backend/videorenderworker.cpp
T

198 lines
5.8 KiB
C++

#include "videorenderworker.h"
#include "common/define.h"
#include "node/node.h"
#include "render/pixelservice.h"
VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
RenderWorker(decoder_cache, parent),
frame_cache_(frame_cache)
{
}
const VideoRenderingParams &VideoRenderWorker::video_params()
{
return video_params_;
}
void VideoRenderWorker::RenderInternal(const NodeDependency& path)
{
// Get hash of node graph
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
QCryptographicHash hasher(QCryptographicHash::Sha1);
HashNodeRecursively(&hasher, path.node()->parent(), path.in());
QByteArray hash = hasher.result();
if (frame_cache_->HasHash(hash)) {
// We've already cached this hash, no need to continue
emit HashAlreadyExists(path, hash);
} else if (frame_cache_->TryCache(hash)) {
// This hash is available for us to cache, start traversing graph
QVariant value = RenderAsSibling(path);
emit CompletedFrame(path, hash, value);
} else {
// Another thread must be caching this already, nothing to be done
emit HashAlreadyBeingCached();
}
}
FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
{
return decoder->RetrieveVideo(range.in());
}
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
{
// Resolve BlockList
if (n->IsBlock()) {
n = ValidateBlock(static_cast<Block*>(n), time);
}
// Add this Node's ID
hash->addData(n->id().toUtf8());
foreach (NodeParam* param, n->parameters()) {
// For each input, try to hash its value
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
if (input->dependent()) {
// Get time adjustment
TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
// For a single frame, we only care about one of the times
rational input_time = range.in();
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
DecoderPtr decoder = ResolveDecoderFromInput(input);
if (decoder != nullptr) {
// Add footage details to hash
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
// Footage timestamp
hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
// FIXME: Add colorspace and alpha assoc
}
}
}
}
}
}
void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
{
video_params_ = video_params;
ParametersChangedEvent();
}
bool VideoRenderWorker::InitInternal()
{
download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
return true;
}
void VideoRenderWorker::CloseInternal()
{
download_buffer_.clear();
}
QVariant VideoRenderWorker::RenderAsSibling(NodeDependency dep)
{
NodeOutput* output = dep.node();
Node* original_node = output->parent();
Node* node;
rational time = dep.in();
QVariant value;
// Set working state
working_++;
//qDebug() << "Processing" << original_node->id() << original_node;
original_node->LockProcessing();
// Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive
// nodes based on time and we might need to locate which Block to attach to
if (original_node->IsBlock()) {
node = ValidateBlock(static_cast<Block*>(original_node), time);
if (original_node != node) {
// Ensure output is the output matching the node as it may have changed
output = static_cast<NodeOutput*>(node->GetParameterWithID(output->id()));
// Switch locks
original_node->UnlockProcessing();
node->LockProcessing();
}
} else {
node = original_node;
}
value = ProcessNodeNormally(NodeDependency(output, dep.range()));
// Place the value into the output
output->cache_value(dep.range(), value);
dep.node()->cache_value(dep.range(), value);
// We're done!
node->UnlockProcessing();
// End this working state
working_--;
return value;
}
void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
{
working_++;
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
TextureToBuffer(texture, download_buffer_);
std::string working_fn_std = filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, download_buffer_.data());
out->close();
emit CompletedDownload(dep, hash);
} else {
qWarning() << "Failed to open output file:" << filename;
}
working_--;
}