127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
#include "audiorenderworker.h"
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#include "audio/audiomanager.h"
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AudioRenderWorker::AudioRenderWorker(DecoderCache *decoder_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent)
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{
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}
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void AudioRenderWorker::SetParameters(const AudioRenderingParams &audio_params)
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{
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audio_params_ = audio_params;
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}
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QVariant AudioRenderWorker::RenderAsSibling(NodeDependency dep)
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{
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NodeOutput* output = dep.node();
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Node* node = output->parent();
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QList<NodeInput*> connected_inputs;
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QVariant value;
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// Set working state
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working_++;
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bool locked = false;
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// Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive
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// nodes based on time and we might need to locate which Block to attach to
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if (node->IsBlock()
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&& (dep.range().in() < static_cast<Block*>(node)->in()
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|| dep.range().out() > static_cast<Block*>(node)->out())) {
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// If the range is not wholly contained in this Block, we'll need to do some extra processing
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value = RenderBlock(output, dep.range());
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} else {
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node->LockProcessing();
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value = ProcessNodeNormally(NodeDependency(output, dep.range()));
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locked = true;
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}
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if (!locked) {
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node->LockProcessing();
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}
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// Place the value into the output
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output->cache_value(dep.range(), value);
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// We're done!
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node->UnlockProcessing();
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// End this working state
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working_--;
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return value;
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}
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bool AudioRenderWorker::InitInternal()
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{
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// Nothing to init yet
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return true;
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}
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void AudioRenderWorker::CloseInternal()
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{
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// Nothing to init yet
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}
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QVariant AudioRenderWorker::RenderBlock(NodeOutput* output, const TimeRange &range)
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{
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QList<Block*> active_blocks = ValidateBlockRange(static_cast<Block*>(output->parent()), range);
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// All these blocks will need to output to a buffer so we create one here
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QByteArray block_range_buffer(audio_params_.time_to_bytes(range.length()), 0);
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// Loop through active blocks retrieving their audio
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while (!active_blocks.isEmpty()) {
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int block_for_this_thread = -1;
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for (int i=0;i<active_blocks.size();i++) {
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Block* b = active_blocks.at(i);
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NodeOutput* connected_output = static_cast<NodeOutput*>(b->GetParameterWithID(output->id()));
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TimeRange range_for_block(qMax(b->in(), range.in()),
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qMin(b->out(), range.out()));
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// If the block is locked, we assume another thread has it. Otherwise, we'll work with it
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if (connected_output->has_cached_value(range_for_block)) {
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// This output already has this value, no need to process it again
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QByteArray samples_from_this_block = connected_output->get_cached_value(range_for_block).toByteArray();
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int destination_offset = audio_params_.time_to_bytes(range_for_block.in() - range.in());
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memcpy(block_range_buffer.data()+destination_offset,
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samples_from_this_block.data(),
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static_cast<size_t>(samples_from_this_block.size()));
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active_blocks.removeAt(i);
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i--;
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} else if (!b->IsProcessingLocked()) {
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if (block_for_this_thread == -1) {
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block_for_this_thread = i;
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} else {
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emit RequestSibling(NodeDependency(connected_output,
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range_for_block));
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}
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}
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}
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if (block_for_this_thread > -1) {
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Block* b = active_blocks.at(block_for_this_thread);
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TimeRange range_for_block(qMax(b->in(), range.in()),
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qMin(b->out(), range.out()));
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RenderAsSibling(NodeDependency(static_cast<NodeOutput*>(b->GetParameterWithID(output->id())),
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range_for_block));
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} else {
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QThread::msleep(500);
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}
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}
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return block_range_buffer;
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}
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FramePtr AudioRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
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{
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return decoder->RetrieveAudio(range.in(), range.out() - range.in(), audio_params_);
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}
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