Files
oak-editor/app/shaders/rgbhistogram_secondary.frag
T
itsmattkc a8bb3a9880 opengl: replace all texture2Ds with texture
No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00

32 lines
832 B
GLSL

uniform sampler2D ove_maintex;
uniform vec2 viewport;
uniform float histogram_scale;
uniform float histogram_power;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
vec3 col = vec3(0.0);
float histogram_height = ceil(viewport.y * histogram_scale);
vec3 histogram_ratio = vec3(0.0);
vec3 sum = vec3(0.0);
float ratio = 0.0;
vec3 total_pixels = vec3(ceil(viewport.x * viewport.y *
histogram_scale));
for (int i = 0; float(i) < histogram_height; i++) {
ratio = float(i) / float(histogram_height - 1.0);
sum += texture(
ove_maintex,
vec2(ove_texcoord.x, ratio)
).rgb;
}
histogram_ratio = pow(sum / total_pixels, vec3(histogram_power));
col = step(vec3(ove_texcoord.y), histogram_ratio);
frag_color = vec4(col, 1.0);
}