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oak-editor/app/render/backend/audiorenderbackend.h
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#ifndef AUDIORENDERBACKEND_H
#define AUDIORENDERBACKEND_H
#include "common/timerange.h"
#include "renderbackend.h"
class AudioRenderBackend : public RenderBackend
{
Q_OBJECT
public:
AudioRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const AudioRenderingParams &params);
virtual QIODevice* GetAudioPullDevice() = 0;
const AudioRenderingParams& params();
public slots:
virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
protected:
virtual void ViewerNodeChangedEvent(ViewerOutput* node) override;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual NodeInput* GetDependentInput() override;
QString CachePathName();
QByteArray pcm_data_;
private:
void ValidateRanges();
AudioRenderingParams params_;
};
#endif // AUDIORENDERBACKEND_H