Major refactoring work to try sharing as much code as possible between the video renderers and audio renderers, as well as make them as platform-independent as possible.
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
#include "audiobackend.h"
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#include "audioworker.h"
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AudioBackend::AudioBackend(QObject *parent) :
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AudioRenderBackend(parent)
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{
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}
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AudioBackend::~AudioBackend()
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{
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Close();
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}
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QIODevice *AudioBackend::GetAudioPullDevice()
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{
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pull_device_.setFileName(CachePathName());
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return &pull_device_;
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}
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bool AudioBackend::InitInternal()
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{
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// Initiate one thread per CPU core
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for (int i=0;i<threads().size();i++) {
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// Create one processor object for each thread
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AudioWorker* processor = new AudioWorker(decoder_cache());
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processor->SetParameters(params());
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processors_.append(processor);
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}
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return true;
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}
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void AudioBackend::CloseInternal()
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{
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// This backend doesn't init anything yet
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}
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bool AudioBackend::CompileInternal()
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{
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// This backend doesn't compile anything yet
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return true;
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}
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void AudioBackend::DecompileInternal()
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{
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// This backend doesn't compile anything yet
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}
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void AudioBackend::ConnectWorkerToThis(RenderWorker *worker)
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{
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connect(worker, SIGNAL(CompletedCache(NodeDependency)), this, SLOT(ThreadCompletedCache(NodeDependency)));
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}
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void AudioBackend::ThreadCompletedCache(NodeDependency dep)
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{
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caching_ = false;
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QByteArray cached_samples = dep.node()->get_cached_value(dep.range()).toByteArray();
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int offset = params().time_to_bytes(dep.in());
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int length = params().time_to_bytes(dep.range().length());
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int out_point = offset + length;
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if (pcm_data_.size() < out_point) {
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pcm_data_.resize(out_point);
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}
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// Replace data with this data
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memcpy(pcm_data_.data() + offset, cached_samples.data(), static_cast<size_t>(length));
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QFile f(CachePathName());
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if (f.open(QFile::WriteOnly)) {
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f.write(pcm_data_);
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f.close();
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}
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CacheNext();
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}
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