Files
oak-editor/app/node/output.h
T
itsmattkc a9660201f1 miscellaneous other changes to make audio rendering work
Many changes were made throughout the codebase to support audio, these are
most of the small changes necessary.

The audio support still is not perfect. I still need to write in resampling
support. After that it should work correctly with all audio types.
2019-11-15 13:57:49 +09:00

56 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEOUTPUT_H
#define NODEOUTPUT_H
#include "common/timerange.h"
#include "param.h"
/**
* @brief A node parameter designed to serve data to the input of another node
*/
class NodeOutput : public NodeParam
{
public:
/**
* @brief NodeOutput Constructor
*/
NodeOutput(const QString& id);
/**
* @brief Returns kOutput
*/
virtual Type type() override;
QVariant get_realtime_value();
bool has_cached_value(const TimeRange& time);
QVariant get_cached_value(const TimeRange& time);
void cache_value(const TimeRange& time, const QVariant& value);
void drop_cached_values();
private:
QHash<TimeRange, QVariant> cached_values_;
};
#endif // NODEOUTPUT_H