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oak-editor/app/decoder/probeserver.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "probeserver.h"
#include <QApplication>
#include <QDebug>
#include <QFileInfo>
#include "decoder/ffmpeg/ffmpegdecoder.h"
bool olive::ProbeMedia(Footage *f)
{
// Check for a valid filename
if (f->filename().isEmpty()) {
qWarning() << QCoreApplication::translate("ProbeMedia", "Tried to probe media with an empty filename");
return false;
}
// Check file exists
if (!QFileInfo::exists(f->filename())) {
qWarning() << QCoreApplication::translate("ProbeMedia", "Tried to probe file that doesn't exist");
return false;
}
// Reset Footage state for probing
f->Clear();
// Create decoder instance
FFmpegDecoder ff_dec;
// Create list to iterate through
QList<Decoder*> decoder_list;
decoder_list.append(&ff_dec);
// Pass Footage through each Decoder's probe function
for (int i=0;i<decoder_list.size();i++) {
if (decoder_list.at(i)->Probe(f)) {
// TODO Some way of "attaching" the Footage to the Decoder without having to iterate through Decoders again at
// render time?
f->set_status(Footage::kReady);
return true;
}
}
// We aren't able to use this Footage
f->set_status(Footage::kInvalid);
return false;
}