Files
oak-editor/effects/video/shakeeffect.cpp
T

115 lines
3.5 KiB
C++

#include "shakeeffect.h"
#include <QGridLayout>
#include <QLabel>
#include <QtMath>
#include <QOpenGLFunctions>
#include <QDebug>
#include "ui/labelslider.h"
#include "ui/collapsiblewidget.h"
#include "project/clip.h"
#include "project/sequence.h"
#include "panels/timeline.h"
ShakeEffect::ShakeEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_SHAKE_EFFECT), inside(false) {
enable_opengl = true;
EffectRow* intensity_row = add_row("Intensity:");
intensity_val = intensity_row->add_field(EFFECT_FIELD_DOUBLE);
intensity_val->set_double_minimum_value(0);
EffectRow* rotation_row = add_row("Rotation:");
rotation_val = rotation_row->add_field(EFFECT_FIELD_DOUBLE);
rotation_val->set_double_minimum_value(0);
EffectRow* frequency_row = add_row("Frequency:");
frequency_val = frequency_row->add_field(EFFECT_FIELD_DOUBLE);
frequency_val->set_double_minimum_value(0);
// set defaults
intensity_val->set_double_default_value(50);
rotation_val->set_double_default_value(0);
frequency_val->set_double_default_value(10);
refresh();
connect(intensity_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(rotation_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(frequency_val, SIGNAL(changed()), this, SLOT(field_changed()));
}
void ShakeEffect::refresh() {
if (parent_clip->sequence != NULL) {
shake_limit = qRound(parent_clip->sequence->frame_rate / frequency_val->get_double_value(-1));
shake_progress = shake_limit;
next_x = 0;
next_y = 0;
next_rot = 0;
}
}
Effect* ShakeEffect::copy(Clip* c) {
ShakeEffect* e = new ShakeEffect(c);
copy_field_keyframes(e);
return e;
}
void ShakeEffect::process_gl(long p, QOpenGLShaderProgram&, int*, int*) {
if (shake_progress > shake_limit) {
double ival = intensity_val->get_double_value(p);
if ((int)ival > 0) {
prev_x = next_x;
prev_y = next_y;
next_x = (qrand() % (int) (ival * 2)) - ival;
next_y = (qrand() % (int) (ival * 2)) - ival;
// find perpendicular slope that passes through (mid_x, mid_y)
int mid_x = (prev_x + next_x) / 2;
int mid_y = (prev_y + next_y) / 2;
int slope_num = (next_y-prev_y);
if (slope_num > 0) {
int slope_den = (next_x-prev_x);
int add = (next_x-prev_x)/4;
if (inside) add = -add;
inside = !inside;
perp_x = mid_x + add;
perp_y = (-(slope_den / slope_num)) * perp_x + mid_y;
} else {
perp_x = mid_x;
perp_y = mid_y;
}
} else {
prev_x = 0;
prev_y = 0;
next_x = 0;
next_y = 0;
offset_x = 0;
offset_y = 0;
}
double rot_val = rotation_val->get_double_value(p);
if ((int)rot_val > 0) {
prev_rot = next_rot;
next_rot = (qrand() % (int) (rot_val * 2)) - rot_val;
} else {
prev_rot = 0;
next_rot = 0;
offset_rot = 0;
}
shake_progress = 0;
}
t = (double) shake_progress / (double) shake_limit;
double oneminust = 1 - t;
offset_x = (qPow(oneminust, 2)*prev_x) + (2*oneminust*t*perp_x) + (qPow(t, 2) * next_x);
offset_y = (qPow(oneminust, 2)*prev_y) + (2*oneminust*t*perp_y) + (qPow(t, 2) * next_y);
offset_rot = lerp(prev_rot, next_rot, t);
glTranslatef(offset_x, offset_y, 0);
glRotatef(offset_rot, 0, 0, 1);
shake_progress++;
}