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oak-editor/app/widget/nodeview/nodeviewitem.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEWITEM_H
#define NODEVIEWITEM_H
#include <QFontMetrics>
#include <QGraphicsRectItem>
#include <QLinearGradient>
#include <QWidget>
#include "node/node.h"
#include "nodeviewcommon.h"
#include "nodeviewitemconnector.h"
namespace olive {
class NodeViewEdge;
/**
* @brief A visual widget representation of a Node object to be used in a NodeView
*
* This widget can be collapsed or expanded to show/hide the node's various parameters.
*
* To retrieve the NodeViewItem for a certain Node, use NodeView::NodeToUIObject().
*/
class NodeViewItem : public QObject, public QGraphicsRectItem
{
Q_OBJECT
public:
NodeViewItem(QGraphicsItem* parent = nullptr);
QPointF GetNodePosition() const;
void SetNodePosition(const QPointF& pos);
/**
* @brief Set the Node to correspond to this widget
*/
void SetNode(Node* n);
/**
* @brief Get currently attached node
*/
Node* GetNode() const
{
return node_;
}
/**
* @brief Get expanded state
*/
bool IsExpanded() const
{
return expanded_;
}
/**
* @brief Set expanded state
*/
void SetExpanded(bool e, bool hide_titlebar = false);
void ToggleExpanded();
/**
* @brief Returns GLOBAL point that edges should connect to for any NodeParam member of this object
*/
QPointF GetInputPoint(const QString& input, int element) const;
QPointF GetOutputPoint() const;
/**
* @brief Sets the direction nodes are flowing
*/
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
static int DefaultTextPadding();
static int DefaultItemHeight();
static int DefaultItemWidth();
static int DefaultItemBorder();
static QPointF NodeToScreenPoint(QPointF p, NodeViewCommon::FlowDirection direction);
static QPointF ScreenToNodePoint(QPointF p, NodeViewCommon::FlowDirection direction);
static qreal DefaultItemHorizontalPadding(NodeViewCommon::FlowDirection dir);
static qreal DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir);
qreal DefaultItemHorizontalPadding() const;
qreal DefaultItemVerticalPadding() const;
void AddEdge(NodeViewEdge* edge);
void RemoveEdge(NodeViewEdge* edge);
int GetIndexAt(QPointF pt) const;
NodeInput GetInputAtIndex(int index) const
{
return NodeInput(node_, node_inputs_.at(index));
}
void SetHighlightedIndex(int index);
void SetPreventRemoving(bool e)
{
prevent_removing_ = e;
}
bool GetPreventRemoving() const
{
return prevent_removing_;
}
void SetLabelAsOutput(bool e);
NodeViewEdge *GetEdgeFromInputConnector(NodeViewItemConnector *connector);
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
private:
void ReadjustAllEdges();
void UpdateContextRect();
void DrawNodeTitle(QPainter *painter, QString text, const QRectF &rect, Qt::Alignment vertical_align, int icon_size, bool draw_arrow);
NodeViewEdge *GetEdgeFromInputIndex(int index);
/**
* @brief Returns local rect of a NodeInput in array node_inputs_[index]
*/
QRectF GetInputRect(int index) const;
/**
* @brief Internal update function when logical position changes
*/
void UpdateNodePosition();
void UpdateInputConnectors();
void UpdateConnectorPositions();
void UpdateInputConnectorPositions();
void UpdateInputConnectorFlowDirections();
NodeViewCommon::FlowDirection GetFlowDirectionForInput(int index);
/**
* @brief Reference to attached Node
*/
Node* node_;
/**
* @brief Cached list of node inputs
*/
QVector<QString> node_inputs_;
/**
* @brief Rectangle of the Node's title bar (equal to rect() when collapsed)
*/
QRectF title_bar_rect_;
/// Sizing variables to use when drawing
int node_border_width_;
/**
* @brief Expanded state
*/
bool expanded_;
bool hide_titlebar_;
int highlighted_index_;
NodeViewCommon::FlowDirection flow_dir_;
QVector<NodeViewEdge*> edges_;
QPointF cached_node_pos_;
bool prevent_removing_;
std::vector<std::unique_ptr<NodeViewItemConnector> > input_connectors_;
NodeViewItemConnector *output_connector_;
bool label_as_output_;
private slots:
void NodeAppearanceChanged();
};
}
#endif // NODEVIEWITEM_H