Files
oak-editor/playback/playback.cpp
T
2019-01-23 18:57:52 +11:00

401 lines
13 KiB
C++

#include "playback.h"
#include "project/clip.h"
#include "project/sequence.h"
#include "project/footage.h"
#include "playback/audio.h"
#include "playback/cacher.h"
#include "panels/panels.h"
#include "panels/timeline.h"
#include "panels/viewer.h"
#include "project/effect.h"
#include "panels/effectcontrols.h"
#include "project/media.h"
#include "io/config.h"
#include "io/avtogl.h"
#include "debug.h"
extern "C" {
#include <libavformat/avformat.h>
#include <libavutil/pixdesc.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
}
#include <QtMath>
#include <QObject>
#include <QOpenGLTexture>
#include <QOpenGLPixelTransferOptions>
#include <QOpenGLFramebufferObject>
#ifdef QT_DEBUG
//#define GCF_DEBUG
#endif
bool rendering = false;
long refactor_frame_number(long framenumber, double source_frame_rate, double target_frame_rate) {
return qRound((double(framenumber)/source_frame_rate)*target_frame_rate);
}
bool clip_uses_cacher(Clip* clip) {
return (clip->media == nullptr && clip->track >= 0) || (clip->media != nullptr && clip->media->get_type() == MEDIA_TYPE_FOOTAGE);
}
void open_clip(Clip* clip, bool multithreaded) {
if (clip_uses_cacher(clip)) {
clip->multithreaded = multithreaded;
if (multithreaded) {
if (clip->open_lock.tryLock()) {
// maybe keep cacher instance in memory while clip exists for performance?
clip->cacher = new Cacher(clip);
QObject::connect(clip->cacher, SIGNAL(finished()), clip->cacher, SLOT(deleteLater()));
clip->cacher->start((clip->track < 0) ? QThread::HighPriority : QThread::TimeCriticalPriority);
}
} else {
clip->finished_opening = false;
clip->open = true;
open_clip_worker(clip);
}
} else {
clip->open = true;
clip->finished_opening = true;
}
}
void close_clip(Clip* clip, bool wait) {
clip->finished_opening = false;
// destroy opengl texture in main thread
if (clip->texture != nullptr) {
delete clip->texture;
clip->texture = nullptr;
}
for (int i=0;i<clip->effects.size();i++) {
if (clip->effects.at(i)->is_open()) clip->effects.at(i)->close();
}
if (clip->fbo != nullptr) {
delete clip->fbo[0];
delete clip->fbo[1];
delete [] clip->fbo;
clip->fbo = nullptr;
}
if (clip_uses_cacher(clip)) {
if (clip->multithreaded) {
clip->cacher->caching = false;
clip->can_cache.wakeAll();
if (wait) {
clip->open_lock.lock();
clip->open_lock.unlock();
}
} else {
close_clip_worker(clip);
}
} else {
if (clip->media != nullptr && clip->media->get_type() == MEDIA_TYPE_SEQUENCE) {
closeActiveClips(clip->media->to_sequence());
}
clip->open = false;
}
}
void cache_clip(Clip* clip, long playhead, bool reset, bool scrubbing, QVector<Clip*>& nests, int playback_speed) {
if (clip_uses_cacher(clip)) {
if (clip->multithreaded) {
clip->cacher->playhead = playhead;
clip->cacher->reset = reset;
clip->cacher->nests = nests;
clip->cacher->scrubbing = scrubbing;
clip->cacher->playback_speed = playback_speed;
if (reset && clip->queue.size() > 0) clip->cacher->interrupt = true;
clip->can_cache.wakeAll();
} else {
cache_clip_worker(clip, playhead, reset, scrubbing, nests, playback_speed);
}
}
}
double get_timecode(Clip* c, long playhead) {
return ((double)(playhead-c->get_timeline_in_with_transition()+c->get_clip_in_with_transition())/(double)c->sequence->frame_rate);
}
void get_clip_frame(Clip* c, long playhead, bool& texture_failed) {
if (c->finished_opening) {
const FootageStream* ms = c->media->to_footage()->get_stream_from_file_index(c->track < 0, c->media_stream);
int64_t target_pts = qMax(static_cast<int64_t>(0), playhead_to_timestamp(c, playhead));
int64_t second_pts = qRound64(av_q2d(av_inv_q(c->stream->time_base)));
if (ms->video_interlacing != VIDEO_PROGRESSIVE) {
target_pts *= 2;
second_pts *= 2;
}
AVFrame* target_frame = nullptr;
bool reset = false;
bool cache = true;
c->queue_lock.lock();
if (c->queue.size() > 0) {
if (ms->infinite_length) {
target_frame = c->queue.at(0);
#ifdef GCF_DEBUG
dout << "GCF ==> USE PRECISE (INFINITE)";
#endif
} else {
// correct frame may be somewhere else in the queue
int closest_frame = 0;
for (int i=1;i<c->queue.size();i++) {
//dout << "results for" << i << qAbs(c->queue.at(i)->pts - target_pts) << qAbs(c->queue.at(closest_frame)->pts - target_pts) << c->queue.at(i)->pts << target_pts;
if (c->queue.at(i)->pts == target_pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> USE PRECISE";
#endif
closest_frame = i;
break;
} else {
if (c->queue.at(i)->pts > c->queue.at(closest_frame)->pts && c->queue.at(i)->pts < target_pts) {
closest_frame = i;
}
}
}
// remove all frames earlier than this one from the queue
target_frame = c->queue.at(closest_frame);
int64_t next_pts = INT64_MAX;
int64_t minimum_ts = target_frame->pts;
int previous_frame_count = 0;
if (config.previous_queue_type == FRAME_QUEUE_TYPE_SECONDS) {
minimum_ts -= (second_pts*config.previous_queue_size);
}
//dout << "closest frame was" << closest_frame << "with" << target_frame->pts << "/" << target_pts;
for (int i=0;i<c->queue.size();i++) {
if (c->queue.at(i)->pts > target_frame->pts && c->queue.at(i)->pts < next_pts) {
next_pts = c->queue.at(i)->pts;
}
if (c->queue.at(i) != target_frame && ((c->queue.at(i)->pts > minimum_ts) == c->reverse)) {
if (config.previous_queue_type == FRAME_QUEUE_TYPE_SECONDS) {
//dout << "removed frame at" << i << "because its pts was" << c->queue.at(i)->pts << "compared to" << target_frame->pts;
av_frame_free(&c->queue[i]); // may be a little heavy for the main thread?
c->queue.removeAt(i);
i--;
} else {
// TODO sort from largest to smallest
previous_frame_count++;
}
}
}
if (config.previous_queue_type == FRAME_QUEUE_TYPE_FRAMES) {
while (previous_frame_count > qCeil(config.previous_queue_size)) {
int smallest = 0;
for (int i=1;i<c->queue.size();i++) {
if (c->queue.at(i)->pts < c->queue.at(smallest)->pts) {
smallest = i;
}
}
av_frame_free(&c->queue[smallest]);
c->queue.removeAt(smallest);
previous_frame_count--;
}
}
if (next_pts == INT64_MAX) next_pts = target_frame->pts + target_frame->pkt_duration;
// we didn't get the exact timestamp
if (target_frame->pts != target_pts) {
if (target_pts > target_frame->pts && target_pts <= next_pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> USE IMPRECISE";
#endif
} else {
int64_t pts_diff = qAbs(target_pts - target_frame->pts);
if (c->reached_end && target_pts > target_frame->pts) {
#ifdef GCF_DEBUG
dout << "GCF ==> EOF TOLERANT";
#endif
c->reached_end = false;
cache = false;
} else if (target_pts != c->last_invalid_ts && (target_pts < target_frame->pts || pts_diff > second_pts)) {
#ifdef GCF_DEBUG
dout << "GCF ==> RESET" << target_pts << "(" << target_frame->pts << "-" << target_frame->pts+target_frame->pkt_duration << ")";
#endif
if (!config.fast_seeking) target_frame = nullptr;
reset = true;
c->last_invalid_ts = target_pts;
} else {
#ifdef GCF_DEBUG
dout << "GCF ==> WAIT - target pts:" << target_pts << "closest frame:" << target_frame->pts;
#endif
if (c->queue.size() >= c->max_queue_size) c->queue_remove_earliest();
c->ignore_reverse = true;
target_frame = nullptr;
}
}
}
}
} else {
reset = true;
}
if (target_frame == nullptr || reset) {
// reset cache
texture_failed = true;
qInfo() << "Frame queue couldn't keep up - either the user seeked or the system is overloaded (queue size:" << c->queue.size() << ")";
}
if (target_frame != nullptr) {
int nb_components = av_pix_fmt_desc_get(static_cast<enum AVPixelFormat>(c->pix_fmt))->nb_components;
glPixelStorei(GL_UNPACK_ROW_LENGTH, target_frame->linesize[0]/nb_components);
// 2 data buffers to ping-pong between
bool using_db_1 = true;
uint8_t* data_buffer_1 = target_frame->data[0];
uint8_t* data_buffer_2 = nullptr;
size_t frame_size;
for (int i=0;i<c->effects.size();i++) {
Effect* e = c->effects.at(i);
if (e->enable_image && e->is_enabled()) {
if (data_buffer_1 == target_frame->data[0]) {
frame_size = size_t(target_frame->linesize[0])*size_t(target_frame->height);
data_buffer_1 = new uint8_t[frame_size];
data_buffer_2 = new uint8_t[frame_size];
memcpy(data_buffer_1, target_frame->data[0], frame_size);
}
e->process_image(get_timecode(c, playhead), using_db_1 ? data_buffer_1 : data_buffer_2, using_db_1 ? data_buffer_2 : data_buffer_1, frame_size);
using_db_1 = !using_db_1;
}
}
c->texture->setData(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8, const_cast<const uint8_t*>(using_db_1 ? data_buffer_1 : data_buffer_2));
if (data_buffer_1 != target_frame->data[0]) {
delete [] data_buffer_1;
delete [] data_buffer_2;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
c->queue_lock.unlock();
// get more frames
QVector<Clip*> empty;
if (cache) cache_clip(c, playhead, reset, false, empty, false);
}
}
long playhead_to_clip_frame(Clip* c, long playhead) {
return (qMax(0L, playhead - c->get_timeline_in_with_transition()) + c->get_clip_in_with_transition());
}
double playhead_to_clip_seconds(Clip* c, long playhead) {
// returns time in seconds
long clip_frame = playhead_to_clip_frame(c, playhead);
if (c->reverse) clip_frame = c->getMaximumLength() - clip_frame - 1;
double secs = ((double) clip_frame/c->sequence->frame_rate)*c->speed;
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) secs *= c->media->to_footage()->speed;
return secs;
}
int64_t seconds_to_timestamp(Clip* c, double seconds) {
return qRound64(seconds * av_q2d(av_inv_q(c->stream->time_base))) + qMax((int64_t) 0, c->stream->start_time);
}
int64_t playhead_to_timestamp(Clip* c, long playhead) {
return seconds_to_timestamp(c, playhead_to_clip_seconds(c, playhead));
}
int retrieve_next_frame(Clip* c, AVFrame* f) {
int result = 0;
int receive_ret;
// do we need to retrieve a new packet for a new frame?
av_frame_unref(f);
while ((receive_ret = avcodec_receive_frame(c->codecCtx, f)) == AVERROR(EAGAIN)) {
int read_ret = 0;
do {
if (c->pkt_written) {
av_packet_unref(c->pkt);
c->pkt_written = false;
}
read_ret = av_read_frame(c->formatCtx, c->pkt);
if (read_ret >= 0) {
c->pkt_written = true;
}
} while (read_ret >= 0 && c->pkt->stream_index != c->media_stream);
if (read_ret >= 0) {
int send_ret = avcodec_send_packet(c->codecCtx, c->pkt);
if (send_ret < 0) {
qCritical() << "Failed to send packet to decoder." << send_ret;
return send_ret;
}
} else {
if (read_ret == AVERROR_EOF) {
int send_ret = avcodec_send_packet(c->codecCtx, nullptr);
if (send_ret < 0) {
qCritical() << "Failed to send packet to decoder." << send_ret;
return send_ret;
}
} else {
qCritical() << "Could not read frame." << read_ret;
return read_ret; // skips trying to find a frame at all
}
}
}
if (receive_ret < 0) {
if (receive_ret != AVERROR_EOF) qCritical() << "Failed to receive packet from decoder." << receive_ret;
result = receive_ret;
}
return result;
}
bool is_clip_active(Clip* c, long playhead) {
return c->enabled
&& c->get_timeline_in_with_transition() < playhead + ceil(c->sequence->frame_rate*2)
&& c->get_timeline_out_with_transition() > playhead
&& playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition() < c->getMaximumLength();
}
void set_sequence(Sequence* s) {
panel_effect_controls->clear_effects(true);
sequence = s;
panel_sequence_viewer->set_main_sequence();
panel_timeline->update_sequence();
panel_timeline->setFocus();
}
void closeActiveClips(Sequence *s) {
if (s != nullptr) {
for (int i=0;i<s->clips.size();i++) {
Clip* c = s->clips.at(i);
if (c != nullptr) {
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
closeActiveClips(c->media->to_sequence());
if (c->finished_opening) close_clip(c, true);
} else if (c->finished_opening) {
close_clip(c, true);
}
}
}
}
}