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oak-editor/app/render/job/shaderjob.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SHADERJOB_H
#define SHADERJOB_H
#include <QMatrix4x4>
#include <QVector>
#include "generatejob.h"
#include "render/colorprocessor.h"
#include "render/texture.h"
namespace olive {
class ShaderJob : public GenerateJob {
public:
ShaderJob()
{
iterations_ = 1;
iterative_input_ = nullptr;
will_change_image_size_ = true;
}
const QString& GetShaderID() const
{
return shader_id_;
}
void SetShaderID(const QString& id)
{
shader_id_ = id;
}
void SetIterations(int iterations, const NodeInput& iterative_input)
{
SetIterations(iterations, iterative_input.input());
}
void SetIterations(int iterations, const QString& iterative_input)
{
iterations_ = iterations;
iterative_input_ = iterative_input;
}
int GetIterationCount() const
{
return iterations_;
}
const QString& GetIterativeInput() const
{
return iterative_input_;
}
Texture::Interpolation GetInterpolation(const QString& id) const
{
return interpolation_.value(id, Texture::kDefaultInterpolation);
}
const QHash<QString, Texture::Interpolation> &GetInterpolationMap() const
{
return interpolation_;
}
void SetInterpolation(const NodeInput& input, Texture::Interpolation interp)
{
interpolation_.insert(input.input(), interp);
}
void SetInterpolation(const QString& id, Texture::Interpolation interp)
{
interpolation_.insert(id, interp);
}
void SetVertexCoordinates(const QVector<float> &vertex_coords)
{
vertex_overrides_ = vertex_coords;
}
const QVector<float>& GetVertexCoordinates()
{
return vertex_overrides_;
}
bool GetWillChangeImageSize() const { return will_change_image_size_; }
void SetWillChangeImageSize(bool e) { will_change_image_size_ = e; }
private:
QString shader_id_;
int iterations_;
QString iterative_input_;
QHash<QString, Texture::Interpolation> interpolation_;
QVector<float> vertex_overrides_;
bool will_change_image_size_;
};
}
Q_DECLARE_METATYPE(olive::ShaderJob)
#endif // SHADERJOB_H