Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "colorcoding.h"
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namespace olive
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{
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QVector<Color> ColorCoding::colors = {
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Color(0.545f, 0.255f, 0.255f), Color(0.412f, 0.188f, 0.259f),
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Color(0.561f, 0.427f, 0.239f), Color(0.486f, 0.306f, 0.235f),
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Color(0.631f, 0.612f, 0.212f), Color(0.404f, 0.478f, 0.243f),
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Color(0.349f, 0.576f, 0.275f), Color(0.224f, 0.459f, 0.251f),
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Color(0.259f, 0.471f, 0.541f), Color(0.184f, 0.376f, 0.329f),
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Color(0.259f, 0.365f, 0.541f), Color(0.196f, 0.216f, 0.412f),
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Color(0.612f, 0.294f, 0.502f), Color(0.404f, 0.220f, 0.459f),
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Color(0.800f, 0.800f, 0.800f), Color(0.502f, 0.502f, 0.502f)
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};
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QString ColorCoding::get_color_name(int c)
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{
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// FIXME: I'm sure we could come up with more creative names for these colors
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switch (c) {
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case k_red:
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return tr("Red");
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case k_maroon:
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return tr("Maroon");
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case k_orange:
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return tr("Orange");
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case k_brown:
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return tr("Brown");
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case k_yellow:
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return tr("Yellow");
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case k_olive:
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return tr("Oak");
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case k_lime:
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return tr("Lime");
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case k_green:
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return tr("Green");
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case k_cyan:
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return tr("Cyan");
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case k_teal:
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return tr("Teal");
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case k_blue:
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return tr("Blue");
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case k_navy:
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return tr("Navy");
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case k_pink:
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return tr("Pink");
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case k_purple:
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return tr("Purple");
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case k_silver:
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return tr("Silver");
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case k_gray:
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return tr("Gray");
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}
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return QString();
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}
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Color ColorCoding::get_color(int c)
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{
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return colors.at(c);
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}
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Qt::GlobalColor ColorCoding::get_ui_selector_color(const Color &c)
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{
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if (c.get_rough_luminance() > 0.40f) {
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return Qt::black;
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} else {
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return Qt::white;
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}
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}
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}
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