The full pure-C facade used by the app: node/project/timeline/viewer/ undo/task/events/serializer/playback/preview/renderer/gizmo/color/ audio/footage/proxy/encoding/exporter/config/disk/ipc/plugin/worker families, plus undo-group semantics, display renderer handles, NodeFactory accessors, and per-family pure-C engine tests.
147 lines
5.4 KiB
C
147 lines
5.4 KiB
C
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAKENGINE_WORKER_H
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#define OAKENGINE_WORKER_H
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#include "export.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file worker.h
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* @brief C ABI for the render worker process logic
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*
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* The render worker (oak-render-worker) is a headless render process spawned
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* by the editor through the render worker pool. All of its runtime logic —
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* Qt application setup, render backend initialization, the startup handshake
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* and the NDJSON control-message loop — lives inside liboakengine behind this
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* pure C interface, so the worker executable itself contains no engine C++
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* ABI usage.
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*
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* Two entry levels are exposed:
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*
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* - oakengine_worker_main(): a drop-in main() for the worker executable.
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* It creates the QGuiApplication, parses --backend, initializes the
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* renderer, sends the startup handshake and runs the stdin/stdout NDJSON
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* loop until a shutdown message or EOF.
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*
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* - The OakWorkerSession family: the same message-handling state machine
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* in a transport-agnostic form, so tests (and alternative transports)
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* can drive it line by line without spawning a process. Responses that
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* the worker would write to stdout are returned through the buf/size
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* convention instead.
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*
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* Conventions (mirrors ipc.h):
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* - Returned handles are owned by the caller and must be released with the
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* matching _free(). NULL is accepted by every function and yields a
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* no-op / zero result.
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* - String output uses the buf/size convention: the return value is the
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* number of characters that would have been written excluding the NUL,
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* so buf == NULL or a short buffer queries the required size. The output
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* is NUL-terminated whenever buf_size > 0.
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*/
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typedef struct OakWorkerSession OakWorkerSession;
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/**
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* @brief Create a worker session for the given render backend.
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*
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* `backend` names the render backend ("opengl", "vulkan"); the session tries
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* the dynamic backend first and falls back to the direct OpenGL renderer,
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* exactly like the worker main. NULL, "" or "none" skips renderer creation
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* entirely, producing a session that can parse and answer control messages
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* but cannot actually render (useful for exercising error paths in tests).
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*
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* A QGuiApplication must exist before creating a session with a real
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* backend. The returned handle is owned by the caller.
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*/
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OAKENGINE_API OakWorkerSession *
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oakengine_worker_session_create(const char *backend);
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OAKENGINE_API void oakengine_worker_session_free(OakWorkerSession *self);
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/**
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* @brief 1 if the session holds a successfully initialized render backend.
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*/
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OAKENGINE_API int
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oakengine_worker_session_has_renderer(const OakWorkerSession *self);
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/**
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* @brief Load the engine runtime services the session depends on (config,
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* node factory, color manager, frame/disk managers, project serializer).
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*
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* Idempotent in practice: the underlying services are process-wide
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* singletons. Returns 1 on success, 0 on failure (NULL session).
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*/
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OAKENGINE_API int
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oakengine_worker_session_initialize_runtime(OakWorkerSession *self);
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/**
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* @brief Build the startup handshake the worker sends to its parent
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* (buf/size convention).
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*
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* Announces the protocol version and, when a renderer is present, the
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* negotiated GL version. Returns the required size, or -1 on failure.
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*/
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OAKENGINE_API int
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oakengine_worker_session_startup_handshake(OakWorkerSession *self, char *buf,
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int buf_size);
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/**
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* @brief Handle one NDJSON control line and produce the response, if any.
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*
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* `line` is one complete JSON message (with or without the trailing
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* newline). The response — what the worker main loop would write to stdout —
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* is serialized into response_buf using the buf/size convention: the return
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* value is the number of characters that would have been written excluding
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* the NUL, so 0 means "no response" (e.g. a successful handshake or a
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* shutdown message) and a positive value queries/fills the response. A
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* malformed `line` yields an error response, not a failure.
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*
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* Returns -1 when the handler itself failed (the worker main treats this as
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* a fatal error for its exit code, though it keeps draining input).
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*/
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OAKENGINE_API int
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oakengine_worker_session_handle_json(OakWorkerSession *self, const char *line,
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char *response_buf, int response_buf_size);
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/**
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* @brief 1 once a shutdown control message has been received.
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*/
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OAKENGINE_API int
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oakengine_worker_session_shutdown_requested(const OakWorkerSession *self);
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/**
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* @brief Full render-worker main(). `argc`/`argv` are passed through from
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* the executable's main; "--backend <name>" selects the render backend.
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*
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* Returns the process exit code (0 on clean shutdown).
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*/
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OAKENGINE_API int oakengine_worker_main(int argc, char **argv);
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#ifdef __cplusplus
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}
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#endif
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#endif /* OAKENGINE_WORKER_H */
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