Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OAK_MULTICAMNODE_H
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#define OAK_MULTICAMNODE_H
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#include "node/node.h"
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#include "node/output/track/tracklist.h"
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namespace olive
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{
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class Sequence;
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class MultiCamNode : public Node {
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Q_OBJECT
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public:
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MultiCamNode();
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NODE_DEFAULT_FUNCTIONS(MultiCamNode)
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virtual QString name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> category() const override;
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virtual QString description() const override;
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virtual ActiveElements
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get_active_elements_at_time(const QString &input,
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const TimeRange &r) const override;
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virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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virtual void retranslate() override;
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static const QString k_current_input;
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static const QString k_sources_input;
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static const QString k_sequence_input;
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static const QString k_sequence_type_input;
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int get_current_source() const
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{
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return get_standard_value(k_current_input).toInt();
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}
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int get_source_count() const;
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static void get_rows_and_columns(int sources, int *rows, int *cols);
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void get_rows_and_columns(int *rows, int *cols) const
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{
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return get_rows_and_columns(get_source_count(), rows, cols);
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}
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void set_sequence_type(Track::Type t)
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{
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set_standard_value(k_sequence_type_input, t);
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}
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static void index_to_row_cols(int index, int total_rows, int total_cols,
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int *row, int *col);
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static int rows_cols_to_index(int row, int col, int total_rows, int total_cols)
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{
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return col + row * total_cols;
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}
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virtual Node *get_connected_render_output(const QString &input,
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int element = -1) const override;
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virtual bool is_input_connected_for_render(const QString &input,
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int element = -1) const override;
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virtual QVector<QString> ignore_inputs_for_rendering() const override;
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protected:
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virtual void InputConnectedEvent(const QString &input, int element,
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Node *output) override;
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virtual void InputDisconnectedEvent(const QString &input, int element,
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Node *output) override;
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private:
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TrackList *get_track_list() const;
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Sequence *sequence_;
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};
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}
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#endif // OAK_MULTICAMNODE_H
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