Files
oak-editor/app/render/backend/exporter.cpp
T
itsmattkc 92da0c220d exporter: wait for conforms/indexes when exporting audio
The audio rendering system uses an event-based mechanism where if audio needs
to be converted (i.e. to a different sample rate), it will create a conform
task and re-render that section again when the audio is ready. Unfortunately,
the export code didn't respect this and would start encoding audio once the
initial queue was done. This usually resulted in silent audio, but could also
result in "uninitialized" audio that would crash any float-based encoders
(e.g. AAC). Now we use a different signal that only emits once the queue is done
AND all conforms are done.
2020-04-05 00:13:26 +11:00

291 lines
7.8 KiB
C++

#include "exporter.h"
#include "render/backend/audio/audiobackend.h"
#include "render/backend/opengl/openglbackend.h"
#include "render/colormanager.h"
#include "render/pixelformat.h"
Exporter::Exporter(ViewerOutput* viewer,
Encoder *encoder,
QObject* parent) :
QObject(parent),
video_backend_(nullptr),
audio_backend_(nullptr),
viewer_node_(viewer),
video_done_(true),
audio_done_(true),
encoder_(encoder),
export_status_(false),
export_msg_(tr("Export hasn't started yet"))
{
debug_timer_.setInterval(5000);
connect(&debug_timer_, &QTimer::timeout, this, &Exporter::DebugTimerMessage);
connect(this, &Exporter::ExportEnded, this, &Exporter::deleteLater);
export_range_ = TimeRange(0, viewer_node_->Length());
}
void Exporter::EnableVideo(const VideoRenderingParams &video_params, const QMatrix4x4 &transform, ColorProcessorPtr color_processor)
{
video_params_ = video_params;
transform_ = transform;
color_processor_ = color_processor;
video_done_ = false;
}
void Exporter::EnableAudio(const AudioRenderingParams &audio_params)
{
audio_params_ = audio_params;
audio_done_ = false;
}
void Exporter::OverrideExportRange(const TimeRange &range)
{
export_range_ = range;
}
bool Exporter::GetExportStatus() const
{
return export_status_;
}
const QString &Exporter::GetExportError() const
{
return export_msg_;
}
void Exporter::Cancel()
{
if (video_backend_) {
video_backend_->CancelQueue();
video_backend_->deleteLater();
video_backend_ = nullptr;
}
if (audio_backend_) {
audio_backend_->CancelQueue();
audio_backend_->deleteLater();
audio_backend_ = nullptr;
}
SetExportMessage(tr("User cancelled export"));
ExportStopped();
}
void Exporter::StartExporting()
{
// Default to error state until ExportEnd is called
export_status_ = false;
// Create renderers
if (!video_done_) {
video_backend_ = new OpenGLBackend();
video_backend_->SetLimitCaching(false);
video_backend_->SetViewerNode(viewer_node_);
video_backend_->SetParameters(VideoRenderingParams(viewer_node_->video_params().width(),
viewer_node_->video_params().height(),
video_params_.time_base(),
video_params_.format(),
video_params_.mode()));
waiting_for_frame_ = 0;
}
if (!audio_done_) {
audio_backend_ = new AudioBackend();
audio_backend_->SetViewerNode(viewer_node_);
audio_backend_->SetParameters(audio_params_);
}
// Open encoder and wait for result
connect(encoder_, &Encoder::OpenSucceeded, this, &Exporter::EncoderOpenedSuccessfully, Qt::QueuedConnection);
connect(encoder_, &Encoder::OpenFailed, this, &Exporter::EncoderOpenFailed, Qt::QueuedConnection);
connect(encoder_, &Encoder::AudioComplete, this, &Exporter::AudioEncodeComplete, Qt::QueuedConnection);
QMetaObject::invokeMethod(encoder_,
"Open",
Qt::QueuedConnection);
}
void Exporter::SetExportMessage(const QString &s)
{
export_msg_ = s;
}
void Exporter::ExportSucceeded()
{
if (!audio_done_ || !video_done_) {
return;
}
if (video_backend_) {
video_backend_->deleteLater();
video_backend_ = nullptr;
}
export_status_ = true;
connect(encoder_, &Encoder::Closed, this, &Exporter::EncoderClosed);
QMetaObject::invokeMethod(encoder_,
"Close",
Qt::QueuedConnection);
}
void Exporter::ExportStopped()
{
emit ExportEnded();
encoder_->deleteLater();
}
void Exporter::EncodeFrame()
{
while (cached_frames_.contains(waiting_for_frame_)) {
FramePtr frame = cached_frames_.take(waiting_for_frame_);
// OCIO conversion requires a frame in 32F format
if (frame->format() != PixelFormat::PIX_FMT_RGBA32F) {
frame = PixelFormat::ConvertPixelFormat(frame, PixelFormat::PIX_FMT_RGBA32F);
}
// Color conversion must be done with unassociated alpha, and the pipeline is always associated
ColorManager::DisassociateAlpha(frame);
// Convert color space
color_processor_->ConvertFrame(frame);
// Set frame timestamp
frame->set_timestamp(waiting_for_frame_);
// Encode (may require re-associating alpha?)
QMetaObject::invokeMethod(encoder_,
"WriteFrame",
Qt::QueuedConnection,
Q_ARG(FramePtr, frame));
waiting_for_frame_ += video_params_.time_base();
// Calculate progress
int progress = qRound(100.0 * (waiting_for_frame_.toDouble() / viewer_node_->Length().toDouble()));
emit ProgressChanged(progress);
}
if (waiting_for_frame_ >= viewer_node_->Length()) {
video_done_ = true;
debug_timer_.stop();
ExportSucceeded();
}
}
void Exporter::FrameRendered(const rational &time, FramePtr value)
{
debug_timer_.stop();
const QMap<rational, QByteArray>& time_hash_map = video_backend_->frame_cache()->time_hash_map();
QByteArray this_hash = time_hash_map.value(time);
qDebug() << "Received" << this_hash.toHex();
QList<rational> matching_times = time_hash_map.keys(this_hash);
foreach (const rational& t, matching_times) {
qDebug() << " Matches" << t.toDouble();
cached_frames_.insert(t, value);
}
qDebug() << " Waiting for" << waiting_for_frame_.toDouble();
debug_timer_.start();
EncodeFrame();
}
void Exporter::AudioRendered()
{
// Retrieve the audio filename
QString cache_fn = audio_backend_->CachePathName();
QMetaObject::invokeMethod(encoder_,
"WriteAudio",
Qt::QueuedConnection,
Q_ARG(const AudioRenderingParams&, audio_backend_->params()),
Q_ARG(const QString&, cache_fn),
Q_ARG(const TimeRange&, export_range_));
// We don't need the audio backend anymore
audio_backend_->deleteLater();
audio_backend_ = nullptr;
}
void Exporter::AudioEncodeComplete()
{
audio_done_ = true;
ExportSucceeded();
}
void Exporter::EncoderOpenedSuccessfully()
{
// Invalidate caches
if (!video_done_) {
// First we generate the hashes so we know exactly how many frames we need
video_backend_->SetOperatingMode(VideoRenderWorker::kHashOnly);
connect(video_backend_, &VideoRenderBackend::QueueComplete, this, &Exporter::VideoHashesComplete);
video_backend_->InvalidateCache(TimeRange(0, viewer_node_->Length()));
}
if (!audio_done_) {
// We set the audio backend to render the full sequence to the disk
connect(audio_backend_, &AudioRenderBackend::AudioComplete, this, &Exporter::AudioRendered);
audio_backend_->InvalidateCache(TimeRange(0, viewer_node_->Length()));
}
}
void Exporter::EncoderOpenFailed()
{
SetExportMessage(tr("Failed to open encoder"));
ExportStopped();
}
void Exporter::EncoderClosed()
{
emit ProgressChanged(100);
ExportStopped();
}
void Exporter::VideoHashesComplete()
{
// We've got our hashes, time to kick off actual rendering
disconnect(video_backend_, &VideoRenderBackend::QueueComplete, this, &Exporter::VideoHashesComplete);
// Determine what frames will be hashed
TimeRangeList ranges;
ranges.append(TimeRange(0, viewer_node_->Length()));
// Set video backend to render mode but NOT hash or download
video_backend_->SetOperatingMode(VideoRenderWorker::kRenderOnly);
video_backend_->SetOnlySignalLastFrameRequested(false);
// FIXME: Exporting is now broken because of this
connect(video_backend_, &VideoRenderBackend::GeneratedFrame, this, &Exporter::FrameRendered);
foreach (const TimeRange& range, ranges) {
video_backend_->InvalidateCache(range);
}
}
void Exporter::DebugTimerMessage()
{
qDebug() << "Still waiting for" << waiting_for_frame_.toDouble();
}