Files
oak-editor/app/render/backend/audio/audioworker.cpp
T
itsmattkc 1363d2b94c mathnode: expanded math node
Implemented handling of various different types.
2020-04-01 05:21:50 +11:00

84 lines
2.9 KiB
C++

#include "audioworker.h"
AudioWorker::AudioWorker(DecoderCache* decoder_cache, QHash<Node *, Node *> *copy_map, QObject *parent) :
AudioRenderWorker(decoder_cache, copy_map, parent)
{
}
void AudioWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table)
{
if (stream->type() != Stream::kAudio) {
return;
}
if (decoder->HasConformedVersion(audio_params())) {
SampleBufferPtr frame = decoder->RetrieveAudio(range.in(), range.out() - range.in(), audio_params());
if (frame) {
table->Push(NodeParam::kSamples, QVariant::fromValue(frame));
}
} else {
emit ConformUnavailable(decoder->stream(), CurrentPath().range(), range.out(), audio_params());
}
}
void AudioWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params_in, NodeValueTable *output_params)
{
// Check if node processes samples
if (!(node->GetCapabilities(input_params_in) & Node::kSampleProcessor)) {
return;
}
// Copy database so we can make some temporary modifications to it
NodeValueDatabase input_params = input_params_in;
NodeInput* sample_input = node->ProcessesSamplesFrom(input_params);
// Try to find the sample buffer in the table
QVariant samples_var = input_params[sample_input].Get(NodeParam::kSamples);
// If there isn't one, there's nothing to do
if (samples_var.isNull()) {
return;
}
SampleBufferPtr input_buffer = samples_var.value<SampleBufferPtr>();
if (!input_buffer) {
return;
}
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(input_buffer->audio_params(), input_buffer->sample_count_per_channel());
int sample_count = input_buffer->sample_count_per_channel();
// FIXME: Hardcoded float sample format
for (int i=0;i<sample_count;i++) {
// Calculate the exact rational time at this sample
int sample_out_of_channel = i / audio_params().channel_count();
double sample_to_second = static_cast<double>(sample_out_of_channel) / static_cast<double>(audio_params().sample_rate());
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
// Update all non-sample and non-footage inputs
foreach (NodeParam* param, node->parameters()) {
if (param->type() == NodeParam::kInput
&& param != sample_input) {
NodeInput* input = static_cast<NodeInput*>(param);
// If the input isn't keyframing, we don't need to update it unless it's connected, in which case it may change
if (input->IsConnected() || input->is_keyframing()) {
input_params.Insert(input, ProcessInput(input, TimeRange(this_sample_time, this_sample_time)));
}
}
}
node->ProcessSamples(input_params,
audio_params(),
input_buffer,
output_buffer,
i);
}
output_params->Push(NodeParam::kSamples, QVariant::fromValue(output_buffer));
}