They both have the same category, so they can share the same code in their base.
36 lines
750 B
C++
36 lines
750 B
C++
#ifndef VIDEOINPUT_H
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#define VIDEOINPUT_H
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#include <QOpenGLTexture>
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#include "../media.h"
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#include "render/colormanager.h"
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class VideoInput : public MediaInput
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{
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public:
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VideoInput();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Description() const override;
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NodeInput* matrix_input() const;
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virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
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virtual QString ShaderVertexCode(const NodeValueDatabase&) const override;
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual void Retranslate() override;
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protected:
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private:
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NodeInput* matrix_input_;
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};
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#endif // VIDEOINPUT_H
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