Files
oak-editor/app/node/input/media/video/video.cpp
T
itsmattkc 11f962d6b3 media nodes: moved video/audioinput category to media base
They both have the same category, so they can share the same code in their base.
2020-04-03 23:28:03 +11:00

64 lines
1.2 KiB
C++

#include "video.h"
#include <QDebug>
#include <QMatrix4x4>
#include <QOpenGLPixelTransferOptions>
#include "codec/ffmpeg/ffmpegdecoder.h"
#include "core.h"
#include "project/item/footage/footage.h"
#include "render/pixelformat.h"
VideoInput::VideoInput()
{
matrix_input_ = new NodeInput("matrix_in", NodeInput::kMatrix);
AddInput(matrix_input_);
}
Node *VideoInput::copy() const
{
return new VideoInput();
}
QString VideoInput::Name() const
{
return tr("Video Input");
}
QString VideoInput::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.videoinput");
}
QString VideoInput::Description() const
{
return tr("Import a video footage stream.");
}
NodeInput *VideoInput::matrix_input() const
{
return matrix_input_;
}
Node::Capabilities VideoInput::GetCapabilities(const NodeValueDatabase &) const
{
return kShader;
}
QString VideoInput::ShaderVertexCode(const NodeValueDatabase&) const
{
return ReadFileAsString(":/shaders/videoinput.vert");
}
QString VideoInput::ShaderFragmentCode(const NodeValueDatabase&) const
{
return ReadFileAsString(":/shaders/videoinput.frag");
}
void VideoInput::Retranslate()
{
MediaInput::Retranslate();
matrix_input_->set_name(tr("Transform"));
}