Primarily implemented for the math node so a new shader can be generated and compiled based on what inputs the node is receiving.
33 lines
900 B
C++
33 lines
900 B
C++
#ifndef EXTERNALTRANSITION_H
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#define EXTERNALTRANSITION_H
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#include "transition.h"
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#include "node/metareader.h"
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class ExternalTransition : public TransitionBlock
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{
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public:
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ExternalTransition(const QString& xml_meta_filename);
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
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virtual QString ShaderVertexCode(const NodeValueDatabase&) const override;
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual int ShaderIterations() const override;
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virtual NodeInput* ShaderIterativeInput() const override;
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private:
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NodeMetaReader meta_;
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};
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#endif // EXTERNALTRANSITION_H
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