Files
oak-editor/app/audio/sumsamples.h
T

43 lines
929 B
C++

#ifndef SUMSAMPLES_H
#define SUMSAMPLES_H
#include <QFloat16>
#include <QVector>
#include "codec/samplebuffer.h"
class SampleSummer {
public:
struct Sum {
Sum();
qfloat16 min;
qfloat16 max;
};
// FIXME: Move to config
static const int kSumSampleRate;
static QVector<Sum> SumSamples(const float* samples, int nb_samples, int nb_channels);
static QVector<Sum> SumSamples(const qfloat16* samples, int nb_samples, int nb_channels);
static QVector<Sum> SumSamples(SampleBufferPtr samples, int start_index, int length);
static QVector<Sum> ReSumSamples(const SampleSummer::Sum* samples, int nb_samples, int nb_channels);
struct Info {
Info();
int channels;
};
private:
template <typename T>
static QVector<Sum> SumSamplesInternal(const T* samples, int nb_samples, int nb_channels);
template <typename T>
static void ClampMinMax(Sum &sum, T value);
};
#endif // SUMSAMPLES_H