This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
126 lines
2.4 KiB
C++
126 lines
2.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEPANEL_H
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#define NODEPANEL_H
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#include "widget/nodeview/nodeview.h"
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#include "widget/panel/panel.h"
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namespace olive {
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/**
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* @brief A PanelWidget wrapper around a NodeView
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*/
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class NodePanel : public PanelWidget
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{
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Q_OBJECT
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public:
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NodePanel(QWidget* parent);
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void SetGraph(NodeGraph *graph)
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{
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node_view_->SetGraph(graph);
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}
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virtual void SelectAll() override
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{
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node_view_->SelectAll();
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}
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virtual void DeselectAll() override
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{
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node_view_->DeselectAll();
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}
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virtual void DeleteSelected() override
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{
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node_view_->DeleteSelected();
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}
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virtual void CutSelected() override
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{
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node_view_->CopySelected(true);
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}
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virtual void CopySelected() override
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{
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node_view_->CopySelected(false);
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}
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virtual void Paste() override
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{
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node_view_->Paste();
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}
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virtual void Duplicate() override
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{
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node_view_->Duplicate();
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}
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virtual void SetColorLabel(int index) override
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{
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node_view_->SetColorLabel(index);
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}
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public slots:
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void Select(const QVector<Node*>& nodes)
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{
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node_view_->Select(nodes);
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}
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void SelectWithDependencies(const QVector<Node*>& nodes)
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{
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node_view_->SelectWithDependencies(nodes);
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}
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void SelectBlocks(const QVector<Block*>& nodes)
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{
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Q_UNUSED(nodes)
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qDebug() << "Stub";
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//node_view_->SelectBlocks(nodes);
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}
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void DeselectBlocks(const QVector<Block*>& nodes)
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{
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Q_UNUSED(nodes)
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qDebug() << "Stub";
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//node_view_->DeselectBlocks(nodes);
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}
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signals:
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void NodesSelected(const QVector<Node*>& nodes);
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void NodesDeselected(const QVector<Node*>& nodes);
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private:
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virtual void Retranslate() override
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{
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SetTitle(tr("Node Editor"));
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}
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NodeView* node_view_;
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};
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}
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#endif // NODEPANEL_H
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