Files
oak-editor/app/node/graph.h
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

85 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEGRAPH_H
#define NODEGRAPH_H
#include "node/node.h"
#include "project/item/item.h"
namespace olive {
/**
* @brief A collection of nodes
*
* This doesn't technically need to be a derivative of Item, but since both Item and NodeGraph need
* to be QObject derivatives, this simplifies Sequence.
*/
class NodeGraph : public Item
{
Q_OBJECT
public:
/**
* @brief NodeGraph Constructor
*/
NodeGraph();
/**
* @brief Destructively destroys all nodes in the graph
*/
void Clear();
/**
* @brief Retrieve a complete list of the nodes belonging to this graph
*/
const QVector<Node*>& nodes() const
{
return node_children_;
}
signals:
/**
* @brief Signal emitted when a Node is added to the graph
*/
void NodeAdded(Node* node);
/**
* @brief Signal emitted when a Node is removed from the graph
*/
void NodeRemoved(Node* node);
void InputConnected(const NodeOutput& output, const NodeInput& input);
void InputDisconnected(const NodeOutput& output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
protected:
virtual void childEvent(QChildEvent* event) override;
private:
QVector<Node*> node_children_;
};
}
#endif // NODEGRAPH_H