Files
oak-editor/app/node/audio/volume/volume.h
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

55 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VOLUMENODE_H
#define VOLUMENODE_H
#include "node/math/math/mathbase.h"
namespace olive {
class VolumeNode : public MathNodeBase
{
Q_OBJECT
public:
VolumeNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual NodeValueTable Value(const QString& output, NodeValueDatabase &value) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void Retranslate() override;
static const QString kSamplesInput;
static const QString kVolumeInput;
};
}
#endif // VOLUMENODE_H