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oak-editor/app/node/project.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECT_H
#define PROJECT_H
#include <memory>
#include <QObject>
#include <QUuid>
#include "node/color/colormanager/colormanager.h"
#include "node/output/viewer/viewer.h"
#include "node/project/footage/footage.h"
#include "node/project/projectsettings/projectsettings.h"
#include "window/mainwindow/mainwindowlayoutinfo.h"
namespace olive {
/**
* @brief A project instance containing all the data pertaining to the user's project
*
* A project instance uses a parent-child hierarchy of Item objects. Projects will usually contain the following:
*
* * Footage
* * Sequences
* * Folders
* * Project Settings
* * Window Layout
*/
class Project : public QObject
{
Q_OBJECT
public:
Project();
virtual ~Project() override;
/**
* @brief Destructively destroys all nodes in the graph
*/
void Clear();
/**
* @brief Retrieve a complete list of the nodes belonging to this graph
*/
const QVector<Node*>& nodes() const
{
return node_children_;
}
const QVector<Node*>& default_nodes() const
{
return default_nodes_;
}
SerializedData Load(QXmlStreamReader *reader);
void Save(QXmlStreamWriter *writer) const;
int GetNumberOfContextsNodeIsIn(Node *node, bool except_itself = false) const;
QString name() const;
const QString& filename() const;
QString pretty_filename() const;
void set_filename(const QString& s);
Folder* root() const { return root_; }
ColorManager* color_manager() const { return color_manager_; }
ProjectSettingsNode* settings() const { return settings_; }
bool is_modified() const { return is_modified_; }
void set_modified(bool e);
bool has_autorecovery_been_saved() const;
void set_autorecovery_saved(bool e);
bool is_new() const;
QString get_cache_alongside_project_path() const;
QString cache_path() const;
const QUuid& GetUuid() const
{
return uuid_;
}
void SetUuid(const QUuid &uuid)
{
uuid_ = uuid;
}
void RegenerateUuid();
/**
* @brief Returns the filename the project was saved as, but not necessarily where it is now
*
* May help for resolving relative paths.
*/
const QString &GetSavedURL() const
{
return saved_url_;
}
void SetSavedURL(const QString &url)
{
saved_url_ = url;
}
/**
* @brief Find project parent from object
*
* If an object is expected to be a child of a project, this function will traverse its parent
* tree until it finds it.
*/
static Project *GetProjectFromObject(const QObject *o);
static const QString kItemMimeType;
signals:
void NameChanged();
void ModifiedChanged(bool e);
/**
* @brief Signal emitted when a Node is added to the graph
*/
void NodeAdded(Node* node);
/**
* @brief Signal emitted when a Node is removed from the graph
*/
void NodeRemoved(Node* node);
void InputConnected(Node *output, const NodeInput& input);
void InputDisconnected(Node *output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
void InputValueHintChanged(const NodeInput& input);
void GroupAddedInputPassthrough(NodeGroup *group, const NodeInput &input);
void GroupRemovedInputPassthrough(NodeGroup *group, const NodeInput &input);
void GroupChangedOutputPassthrough(NodeGroup *group, Node *output);
protected:
void AddDefaultNode(Node* n)
{
default_nodes_.append(n);
}
virtual void childEvent(QChildEvent* event) override;
private:
QUuid uuid_;
Folder* root_;
QString filename_;
QString saved_url_;
ColorManager* color_manager_;
ProjectSettingsNode* settings_;
bool is_modified_;
bool autorecovery_saved_;
QVector<Node*> node_children_;
QVector<Node*> default_nodes_;
private slots:
void ColorManagerValueChanged(const NodeInput& input, const TimeRange& range);
};
}
#endif // PROJECT_H