197 lines
4.8 KiB
C++
197 lines
4.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERER_H
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#define RENDERER_H
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#include <QLinkedList>
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#include <QOpenGLTexture>
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#include "node/output/viewer/viewer.h"
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#include "render/pixelformat.h"
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#include "render/rendermodes.h"
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#include "videorendererdownloadthread.h"
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#include "videorendererprocessthread.h"
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/**
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* @brief A multithreaded OpenGL based renderer for node systems
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*/
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class VideoRendererProcessor : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief Renderer Constructor
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*
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* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
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* when the Renderer is about to be destroyed.
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*/
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VideoRendererProcessor(QObject* parent);
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virtual ~VideoRendererProcessor() override;
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void SetCacheName(const QString& s);
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/**
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* @brief Set parameters of the Renderer
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*
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* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
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* to use. The Renderer must be stopped when calling this function.
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*
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* @param width
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*
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* Buffer width
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*
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* @param height
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*
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* Buffer height
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*
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* @param format
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*
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* Buffer pixel format
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*/
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void SetParameters(const VideoRenderingParams ¶ms);
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/**
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* @brief Return whether a frame with this hash already exists
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*/
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bool HasHash(const QByteArray& hash);
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/**
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* @brief Return whether a frame is currently being cached
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*/
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bool IsCaching(const QByteArray& hash);
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/**
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* @brief Check if a frame is currently being cached, and if not reserve it
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*/
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bool TryCache(const QByteArray& hash);
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/**
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* @brief Return current instance of a RenderThread (or nullptr if there is none)
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*
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* This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if
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* the cast fails (e.g. if this function is called from the main thread rather than a RendererThread).
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*/
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static VideoRendererThreadBase* CurrentThread();
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static RenderInstance* CurrentInstance();
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RenderTexturePtr GetCachedFrame(const rational& time);
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void SetViewerNode(ViewerOutput* viewer);
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signals:
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void CachedFrameReady(const rational& time);
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private:
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struct HashTimeMapping {
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rational time;
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QByteArray hash;
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};
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/**
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* @brief Allocate and start the multithreaded backend
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*/
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void Start();
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/**
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* @brief Terminate and deallocate the multithreaded backend
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*/
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void Stop();
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/**
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* @brief Internal function for generating the cache ID
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*/
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void GenerateCacheIDInternal();
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/**
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* @brief Function called when there are frames in the queue to cache
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*
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* This function is NOT thread-safe and should only be called in the main thread.
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*/
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void CacheNext();
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bool ShouldPushTexture(const rational &time);
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/**
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* @brief Return the path of the cached image at this time
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*/
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QString CachePathName(const QByteArray &hash);
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void DeferMap(const rational &time, const QByteArray &hash);
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/**
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* @brief Internal list of RenderProcessThreads
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*/
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QVector<RendererProcessThreadPtr> threads_;
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/**
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* @brief Internal variable that contains whether the Renderer has started or not
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*/
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bool started_;
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VideoRenderingParams params_;
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rational last_time_requested_;
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QLinkedList<rational> cache_queue_;
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QString cache_name_;
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qint64 cache_time_;
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QString cache_id_;
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bool caching_;
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QVector<uchar*> cache_frame_load_buffer_;
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QVector<RendererDownloadThreadPtr> download_threads_;
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int last_download_thread_;
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RenderTexturePtr master_texture_;
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rational push_time_;
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RenderFramebuffer copy_buffer_;
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ShaderPtr copy_pipeline_;
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QMap<rational, QByteArray> time_hash_map_;
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QMutex cache_hash_list_mutex_;
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QVector<QByteArray> cache_hash_list_;
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QList<HashTimeMapping> deferred_maps_;
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bool starting_;
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ViewerOutput* viewer_node_;
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private slots:
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void InvalidateCache(const rational &start_range, const rational &end_range);
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void ThreadCallback(RenderTexturePtr texture, const rational& time, const QByteArray& hash);
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void ThreadRequestSibling(NodeDependency dep);
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void ThreadSkippedFrame(const rational &time, const QByteArray &hash);
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void DownloadThreadComplete(const QByteArray &hash);
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};
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#endif // RENDERER_H
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