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oak-editor/app/render/audio/audiorendererprocessthread.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIORENDERERPROCESSTHREAD_H
#define AUDIORENDERERPROCESSTHREAD_H
#include "audiorendererthreadbase.h"
class AudioRendererProcessor;
class AudioRendererProcessThread : public AudioRendererThreadBase
{
Q_OBJECT
public:
AudioRendererProcessThread(AudioRendererProcessor* parent,
const AudioRenderingParams &params);
bool Queue(const NodeDependency &dep, bool wait, bool sibling);
public slots:
virtual void Cancel() override;
protected:
virtual void ProcessLoop() override;
signals:
void RequestSibling(NodeDependency dep);
void CachedSamples(const QByteArray& samples, const rational& in, const rational& out);
private:
AudioRendererProcessor* parent_;
NodeDependency path_;
QAtomicInt cancelled_;
bool sibling_;
};
using AudioRendererProcessThreadPtr = std::shared_ptr<AudioRendererProcessThread>;
#endif // AUDIORENDERERPROCESSTHREAD_H