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oak-editor/app/render/audio/audiorendererprocessthread.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audiorendererprocessthread.h"
#include "audiorenderer.h"
AudioRendererProcessThread::AudioRendererProcessThread(AudioRendererProcessor* parent,
const AudioRenderingParams &params) :
AudioRendererThreadBase(params),
parent_(parent),
cancelled_(false)
{
}
bool AudioRendererProcessThread::Queue(const NodeDependency& dep, bool wait, bool sibling)
{
if (wait) {
// Wait for thread to be available
mutex_.lock();
} else if (!mutex_.tryLock()) {
return false;
}
// We can now change params without the other thread using them
path_ = dep;
sibling_ = sibling;
// Prepare to wait for thread to respond
caller_mutex_.lock();
// Wake up our main thread
wait_cond_.wakeAll();
mutex_.unlock();
// Wait for thread to start before returning
wait_cond_.wait(&caller_mutex_);
caller_mutex_.unlock();
return true;
}
void AudioRendererProcessThread::Cancel()
{
cancelled_ = true;
mutex_.lock();
wait_cond_.wakeAll();
mutex_.unlock();
wait();
}
void AudioRendererProcessThread::ProcessLoop()
{
while (!cancelled_) {
// Main waiting condition
wait_cond_.wait(&mutex_);
if (cancelled_) {
break;
}
// Wake up main thread
caller_mutex_.lock();
wait_cond_.wakeAll();
caller_mutex_.unlock();
// Process the Node
NodeOutput* output_to_process = path_.node();
Node* node_to_process = output_to_process->parent();
QList<Node*> all_deps;
QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path_.in());
// Ask for other threads to run these deps while we're here
if (!deps.isEmpty()) {
for (int i=1;i<deps.size();i++) {
emit RequestSibling(deps.at(i));
}
}
// Get the requested value
QByteArray samples = output_to_process->get_value(path_.in(), path_.out()).toByteArray();
if (!sibling_) {
foreach (Node* dep, all_deps) {
dep->Unlock();
}
node_to_process->Unlock();
}
// Signal that we cached some samples
emit CachedSamples(samples, path_.in(), path_.out());
}
}