Files
oak-editor/app/shaders/default.frag
T
itsmattkc a8bb3a9880 opengl: replace all texture2Ds with texture
No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00

12 lines
214 B
GLSL

// Input texture
uniform sampler2D ove_maintex;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 color = texture(ove_maintex, ove_texcoord);
frag_color = color;
}