Files
oak-editor/app/node/audio/volume/volume.cpp
T
2020-03-28 18:02:34 +11:00

61 lines
1.2 KiB
C++

#include "volume.h"
VolumeNode::VolumeNode()
{
samples_input_ = new NodeInput("samples_in", NodeParam::kSamples);
AddInput(samples_input_);
volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1);
volume_input_->set_property("min", 0.0);
volume_input_->set_property("view", "db");
AddInput(volume_input_);
}
Node *VolumeNode::copy() const
{
return new VolumeNode();
}
QString VolumeNode::Name() const
{
return tr("Volume");
}
QString VolumeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.volume");
}
QString VolumeNode::Category() const
{
return tr("Audio");
}
QString VolumeNode::Description() const
{
return tr("Adjusts the volume of an audio source.");
}
NodeInput *VolumeNode::ProcessesSamplesFrom() const
{
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const
{
float volume_val = (*values)[volume_input_].Get(NodeParam::kFloat).toFloat();
output[index] = input[index] * volume_val;
}
void VolumeNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
volume_input_->set_name(tr("Volume"));
}
NodeInput *VolumeNode::samples_input() const
{
return samples_input_;
}