Large-scale code cleanup. Also adds a license to the top of all files that were missing it.
114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MATHNODE_H
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#define MATHNODE_H
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#include "node/node.h"
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OLIVE_NAMESPACE_ENTER
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class MathNode : public Node
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{
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public:
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MathNode();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
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virtual QString ShaderID(const NodeValueDatabase&) const override;
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual NodeValue InputValueFromTable(NodeInput* input, const NodeValueDatabase &db) const override;
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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NodeInput* param_a_in() const;
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NodeInput* param_b_in() const;
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private:
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enum Operation {
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kOpAdd,
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kOpSubtrack,
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kOpMultiply,
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kOpDivide
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};
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Operation GetOperation() const;
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enum Pairing {
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kPairNone = -1,
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kPairNumberNumber,
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kPairVecVec,
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kPairMatrixMatrix,
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kPairColorColor,
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kPairTextureTexture,
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kPairVecNumber,
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kPairMatrixVec,
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kPairNumberColor,
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kPairTextureNumber,
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kPairTextureColor,
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kPairSampleSample,
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kPairSampleNumber,
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kPairCount
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};
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template<typename T, typename U>
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static T OperationAdd(T a, U b);
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static QString GetShaderUniformType(const NodeParam::DataType& type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeParam::DataType& type);
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static QVector<int> GetPairLikelihood(const NodeValueTable& table);
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static Pairing GetMostLikelyPairing(const QVector<int> &a, const QVector<int> &b);
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static QVector4D RetrieveVector(const NodeValue& val);
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static void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec);
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static float RetrieveNumber(const NodeValue& val);
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NodeInput* method_in_;
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NodeInput* param_a_in_;
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NodeInput* param_b_in_;
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};
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OLIVE_NAMESPACE_EXIT
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#endif // MATHNODE_H
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