Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "valuenode.h"
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namespace olive
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{
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const QString ValueNode::k_type_input = QStringLiteral("type_in");
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const QString ValueNode::k_value_input = QStringLiteral("value_in");
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const QVector<NodeValue::Type> ValueNode::k_supported_types = {
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NodeValue::k_float, NodeValue::k_int, NodeValue::k_rational,
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NodeValue::k_vec2, NodeValue::k_vec3, NodeValue::k_vec4,
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NodeValue::k_color, NodeValue::k_text, NodeValue::k_matrix,
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NodeValue::k_font, NodeValue::k_boolean,
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};
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#define super Node
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ValueNode::ValueNode()
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{
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add_input(k_type_input, NodeValue::k_combo, 0,
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InputFlags(k_input_flag_not_connectable | k_input_flag_not_keyframable));
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add_input(k_value_input, k_supported_types.first(), QVariant(),
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InputFlags(k_input_flag_not_connectable));
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}
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void ValueNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_type_input, QStringLiteral("Type"));
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set_input_name(k_value_input, QStringLiteral("Value"));
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QStringList type_names;
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type_names.reserve(k_supported_types.size());
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foreach (NodeValue::Type type, k_supported_types) {
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type_names.append(NodeValue::get_pretty_data_type_name(type));
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}
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set_combo_box_strings(k_type_input, type_names);
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}
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void ValueNode::value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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Q_UNUSED(globals)
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// Ensure value is pushed onto the table
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table->push(value[k_value_input]);
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}
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void ValueNode::InputValueChangedEvent(const QString &input, int element)
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{
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if (input == k_type_input) {
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set_input_data_type(
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k_value_input,
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k_supported_types.at(get_standard_value(k_type_input).toInt()));
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}
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super::InputValueChangedEvent(input, element);
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}
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}
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