Files
oak-editor/app/node/math/math/mathbase.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

125 lines
3.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MATHNODEBASE_H
#define MATHNODEBASE_H
#include "node/node.h"
namespace olive {
class MathNodeBase : public Node
{
public:
MathNodeBase() = default;
enum Operation {
kOpAdd,
kOpSubtract,
kOpMultiply,
kOpDivide,
kOpPower
};
protected:
enum Pairing {
kPairNone = -1,
kPairNumberNumber,
kPairVecVec,
kPairMatrixMatrix,
kPairColorColor,
kPairTextureTexture,
kPairVecNumber,
kPairMatrixVec,
kPairNumberColor,
kPairTextureNumber,
kPairTextureColor,
kPairTextureMatrix,
kPairSampleSample,
kPairSampleNumber,
kPairCount
};
class PairingCalculator {
public:
PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b);
bool FoundMostLikelyPairing() const;
Pairing GetMostLikelyPairing() const;
const NodeValue& GetMostLikelyValueA() const;
const NodeValue& GetMostLikelyValueB() const;
private:
static QVector<int> GetPairLikelihood(const NodeValueTable& table);
Pairing most_likely_pairing_;
NodeValue most_likely_value_a_;
NodeValue most_likely_value_b_;
};
template<typename T, typename U>
static T PerformAll(Operation operation, T a, U b);
template<typename T, typename U>
static T PerformMultDiv(Operation operation, T a, U b);
template<typename T, typename U>
static T PerformAddSub(Operation operation, T a, U b);
template<typename T, typename U>
static T PerformMult(Operation operation, T a, U b);
template<typename T, typename U>
static T PerformAddSubMult(Operation operation, T a, U b);
template<typename T, typename U>
static T PerformAddSubMultDiv(Operation operation, T a, U b);
static QString GetShaderUniformType(const NodeParam::DataType& type);
static QString GetShaderVariableCall(const QString& input_id, const NodeParam::DataType& type, const QString &coord_op = QString());
static QVector4D RetrieveVector(const NodeValue& val);
static float RetrieveNumber(const NodeValue& val);
static bool NumberIsNoOp(const Operation& op, const float& number);
ShaderCode GetShaderCodeInternal(const QString &shader_id, NodeInput* param_a_in, NodeInput* param_b_in) const;
void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec) const;
NodeValueTable ValueInternal(NodeValueDatabase &value, Operation operation, Pairing pairing, NodeInput* param_a_in, const NodeValue &val_a, NodeInput* param_b_in, const NodeValue& val_b) const;
void ProcessSamplesInternal(NodeValueDatabase &values, Operation operation, NodeInput* param_a_in, NodeInput* param_b_in, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
};
}
#endif // MATHNODEBASE_H