Files
oak-editor/app/node/audio/volume/volume.h
T
itsmattkc 7ad2eae7a2 implemented volume and pan effects
This commit implements a structure for sample processing and two implemenations
of this structure in volume and pan effects.
2019-12-24 12:34:30 +11:00

28 lines
645 B
C++

#ifndef VOLUMENODE_H
#define VOLUMENODE_H
#include "node/node.h"
class VolumeNode : public Node
{
public:
VolumeNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
virtual bool ProcessesSamples() const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
private:
NodeInput* samples_input_;
NodeInput* volume_input_;
};
#endif // VOLUMENODE_H