This commit implements a structure for sample processing and two implemenations of this structure in volume and pan effects.
28 lines
645 B
C++
28 lines
645 B
C++
#ifndef VOLUMENODE_H
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#define VOLUMENODE_H
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#include "node/node.h"
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class VolumeNode : public Node
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{
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public:
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VolumeNode();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual bool ProcessesSamples() const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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private:
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NodeInput* samples_input_;
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NodeInput* volume_input_;
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};
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#endif // VOLUMENODE_H
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