Files
oak-editor/app/node/blend/blend.h
T

28 lines
360 B
C++

#ifndef BLEND_H
#define BLEND_H
#include "node/node.h"
class BlendNode : public Node
{
public:
BlendNode();
virtual QString Category() override;
NodeInput* base_input();
NodeInput* blend_input();
NodeOutput* texture_output();
private:
NodeInput* base_input_;
NodeInput* blend_input_;
NodeOutput* texture_output_;
};
#endif // BLEND_H