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oak-editor/app/node/output/viewer/viewer.h
T
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00

81 lines
2.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWER_H
#define VIEWER_H
#include "node/node.h"
#include "render/videoparams.h"
#include "render/audioparams.h"
/**
* @brief A bridge between a node system and a ViewerPanel
*
* Receives update/time change signals from ViewerPanels and responds by sending them a texture of that frame
*/
class ViewerOutput : public Node
{
Q_OBJECT
public:
ViewerOutput();
virtual QString Name() override;
virtual QString id() override;
virtual QString Category() override;
virtual QString Description() override;
NodeInput* texture_input();
NodeInput* samples_input();
NodeInput* length_input();
virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
const VideoParams& video_params();
const AudioParams& audio_params();
void set_video_params(const VideoParams& video);
void set_audio_params(const AudioParams& audio);
rational Length();
signals:
void TimebaseChanged(const rational&);
void TextureChangedBetween(const rational&, const rational&);
void SizeChanged(int width, int height);
private:
NodeInput* texture_input_;
NodeInput* samples_input_;
NodeInput* length_input_;
rational timebase_;
VideoParams video_params_;
AudioParams audio_params_;
};
#endif // VIEWER_H