The new rendering pipeline strives to simplify the nodes themselves as much as possible and move much of the logic to an external rendering engine. This change removes all of the responsibilities that no longer belong to the nodes themselves and will soon be folded into the renderer.
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWER_H
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#define VIEWER_H
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#include "node/node.h"
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#include "render/videoparams.h"
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#include "render/audioparams.h"
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/**
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* @brief A bridge between a node system and a ViewerPanel
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*
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* Receives update/time change signals from ViewerPanels and responds by sending them a texture of that frame
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*/
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class ViewerOutput : public Node
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{
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Q_OBJECT
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public:
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ViewerOutput();
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virtual QString Name() override;
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virtual QString id() override;
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virtual QString Category() override;
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virtual QString Description() override;
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NodeInput* texture_input();
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NodeInput* samples_input();
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NodeInput* length_input();
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virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
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const VideoParams& video_params();
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const AudioParams& audio_params();
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void set_video_params(const VideoParams& video);
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void set_audio_params(const AudioParams& audio);
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rational Length();
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signals:
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void TimebaseChanged(const rational&);
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void TextureChangedBetween(const rational&, const rational&);
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void SizeChanged(int width, int height);
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private:
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NodeInput* texture_input_;
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NodeInput* samples_input_;
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NodeInput* length_input_;
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rational timebase_;
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VideoParams video_params_;
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AudioParams audio_params_;
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};
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#endif // VIEWER_H
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