Files
oak-editor/app/node/block/clip/clip.h
T
itsmattkc 3b224c7638 multithreaded download and files that probably should have been in the last
commit

For testing the new iteration, the texture cache disk download was written
into the main thread instead of into the separate threads. Now they're back
in separate threads again.

Also I think some of these files probably should have been in the previous
commit.
2019-11-06 09:14:20 +11:00

57 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CLIPBLOCK_H
#define CLIPBLOCK_H
#include "node/block/block.h"
/**
* @brief Node that represents a block of Media
*/
class ClipBlock : public Block
{
Q_OBJECT
public:
ClipBlock();
virtual Block* copy() override;
virtual Type type() override;
virtual QString Name() override;
virtual QString id() override;
virtual QString Description() override;
NodeInput* texture_input();
virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) override;
virtual QVariant Value(NodeOutput* output) override;
private:
NodeInput* texture_input_;
};
#endif // TIMELINEBLOCK_H