The new rendering pipeline strives to simplify the nodes themselves as much as possible and move much of the logic to an external rendering engine. This change removes all of the responsibilities that no longer belong to the nodes themselves and will soon be folded into the renderer.
143 lines
3.8 KiB
C++
143 lines
3.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef BLOCK_H
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#define BLOCK_H
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#include "node/node.h"
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/**
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* @brief A Node that represents a block of time, also displayable on a Timeline
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*
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* This is an abstract function. Since different types of Block will provide their lengths in different ways, it's
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* necessary to subclass and override the length() function for a Block to be usable.
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*/
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class Block : public Node
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{
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Q_OBJECT
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public:
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Block();
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enum Type {
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kClip,
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kGap,
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kEnd
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};
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virtual Block* copy() = 0;
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virtual Type type() = 0;
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virtual QString Category() override;
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const rational& in();
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const rational& out();
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const rational &length();
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void set_length(const rational &length);
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void set_length_and_media_in(const rational &length);
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Block* previous();
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Block* next();
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NodeInput* previous_input();
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NodeOutput* buffer_output();
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NodeOutput* block_output();
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static void ConnectBlocks(Block* previous, Block* next);
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static void DisconnectBlocks(Block* previous, Block* next);
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const rational& media_in();
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void set_media_in(const rational& media_in);
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const QString& block_name();
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void set_block_name(const QString& name);
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static void Link(Block* a, Block* b);
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static void Link(QList<Block*> blocks);
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static void Unlink(Block* a, Block* b);
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static bool AreLinked(Block* a, Block* b);
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const QVector<Block*>& linked_clips();
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bool HasLinks();
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virtual bool IsBlock() override;
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virtual QVariant Value(NodeOutput* output) override;
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public slots:
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/**
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* @brief Refreshes internal cache of in/out points up to date
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*
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* A block can only know truly know its in point by adding all the lengths of the clips before it. Since this can
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* become timeconsuming, blocks cache their in and out points for easy access, however this does mean their caches
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* need to stay up to date to provide accurate results. Whenever this or any surrounding Block is changed, it's
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* recommended to call Refresh().
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*
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* This function specifically sets the in point to the out point of the previous clip and sets its out point to the
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* in point + this block's length. Therefore, before calling Refresh() on a Block, it's necessary that all the
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* Blocks before it are accurate and up to date. You may need to traverse through the Block list (using previous())
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* and run Refresh() on all Blocks sequentially.
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*/
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virtual void Refresh();
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signals:
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/**
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* @brief Signal emitted when this Block is refreshed
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*
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* Can be used as essentially a "changed" signal for UI widgets to know when to update their views
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*/
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void Refreshed();
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protected:
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rational SequenceToMediaTime(const rational& sequence_time);
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rational MediaToSequenceTime(const rational& media_time);
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static void CopyParameters(Block* source, Block* dest);
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private:
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NodeInput* previous_input_;
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NodeOutput* block_output_;
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NodeOutput* buffer_output_;
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rational in_point_;
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rational out_point_;
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rational length_;
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rational media_in_;
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Block* next_;
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QString block_name_;
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QVector<Block*> linked_clips_;
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private slots:
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void EdgeAddedSlot(NodeEdgePtr edge);
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void EdgeRemovedSlot(NodeEdgePtr edge);
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};
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#endif // BLOCK_H
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