Initial very hacky implementation that checks if the footgae is in use before deleting it and makes sure all refernences to it are properly cleaned up. Also added IsMedia() function to Node to simplify things a bit.
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "audio.h"
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OLIVE_NAMESPACE_ENTER
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Node *AudioInput::copy() const
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{
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return new AudioInput();
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}
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Stream::Type AudioInput::type() const
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{
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return Stream::kAudio;
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}
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QString AudioInput::Name() const
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{
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return tr("Audio Input");
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}
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QString AudioInput::ShortName() const
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{
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return tr("Audio");
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}
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QString AudioInput::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.audioinput");
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}
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QString AudioInput::Description() const
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{
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return tr("Import an audio footage stream.");
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}
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OLIVE_NAMESPACE_EXIT
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