Nodes were previously written to be "strongly typed" in that a parameter's "type" enforced whether it could be connected to another. All code related to that has now been removed since not only is it hard to maintain and likely unnecessary, it's possible the nodes will work differently later on anyway.
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "output.h"
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#include "node/node.h"
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NodeOutput::NodeOutput(const QString &id) :
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NodeParam(id),
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linked_input_(nullptr)
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{
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}
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NodeParam::Type NodeOutput::type()
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{
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return kOutput;
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}
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QVariant NodeOutput::get_value(const rational& in, const rational& out)
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{
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mutex_.lock();
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QVariant v;
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if (in_ != in || out_ != out || !value_caching_) {
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// Update the value
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value_ = parent()->Run(this, in, out);
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in_ = in;
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out_ = out;
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}
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v = value_;
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mutex_.unlock();
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return v;
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}
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void NodeOutput::push_value(const QVariant &v, const rational &in, const rational &out)
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{
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value_ = v;
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in_ = in;
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out_ = out;
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}
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NodeInput *NodeOutput::linked_input()
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{
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return linked_input_;
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}
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void NodeOutput::set_linked_input(NodeInput *link)
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{
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linked_input_ = link;
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}
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