Files
oak-editor/engine/render/renderer.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

218 lines
5.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_RENDERCONTEXT_H
#define OAK_RENDERCONTEXT_H
#include <QMutex>
#include <QObject>
#include <QVariant>
#include <atomic>
#include <memory>
#include "common/define.h"
#include "render/shadercode.h"
#include "render/videoparams.h"
#include "texture.h"
// Forward declarations to keep the render core header lightweight
namespace olive
{
class ColorTransformJob;
class Node;
}
namespace olive
{
class ShaderJob;
class Renderer : public QObject {
Q_OBJECT
public:
Renderer(QObject *parent = nullptr);
virtual ~Renderer() override;
virtual bool init() = 0;
TexturePtr create_texture(const VideoParams &params,
const void *data = nullptr, int linesize = 0);
void destroy_texture(Texture *texture);
virtual void blit_to_texture(QVariant shader, olive::AcceleratedJob &job,
olive::Texture *destination,
bool clear_destination = true)
{
blit(shader, job, destination, destination->params(),
clear_destination);
}
void blit(QVariant shader, olive::AcceleratedJob &job,
olive::VideoParams params, bool clear_destination = true)
{
blit(shader, job, nullptr, params, clear_destination);
}
void blit_color_managed(const ColorTransformJob &color_job,
Texture *destination, const VideoParams &params);
void blit_color_managed(const ColorTransformJob &job, Texture *destination)
{
blit_color_managed(job, destination, destination->params());
}
void blit_color_managed(const ColorTransformJob &job,
const VideoParams &params)
{
blit_color_managed(job, nullptr, params);
}
TexturePtr interlace_texture(TexturePtr top, TexturePtr bottom,
const VideoParams &params);
QVariant get_default_shader();
void destroy();
virtual void post_destroy() = 0;
virtual void post_init() = 0;
virtual void clear_destination(olive::Texture *texture = nullptr,
double r = 0.0, double g = 0.0,
double b = 0.0, double a = 1.0) = 0;
virtual QVariant create_native_shader(olive::ShaderCode code) = 0;
virtual void destroy_native_shader(QVariant shader) = 0;
virtual void upload_to_texture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) = 0;
virtual void download_from_texture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) = 0;
virtual void flush() = 0;
virtual Color get_pixel_from_texture(olive::Texture *texture,
const QPointF &pt) = 0;
std::shared_ptr<RendererLifetime> get_lifetime() const
{
return lifetime_;
}
virtual bool is_open_gl() const
{
return false;
}
virtual bool is_vulkan() const
{
return false;
}
/**
* @brief Attach a texture as the current output destination for OFX plugin
* OpenGL rendering.
*
* Default implementation is a no-op. OpenGL-based renderers override this
* to bind the texture as a framebuffer render target.
*/
virtual void attach_output_texture(olive::Texture *texture)
{
(void)texture;
}
/**
* @brief Detach the current OFX plugin OpenGL output texture.
*
* Default implementation is a no-op.
*/
virtual void detach_output_texture()
{
}
protected:
virtual void blit(QVariant shader, olive::AcceleratedJob &job,
olive::Texture *destination,
olive::VideoParams destination_params,
bool clear_destination) = 0;
virtual QVariant create_native_texture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) = 0;
virtual void destroy_native_texture(QVariant texture) = 0;
virtual void destroy_internal() = 0;
private:
std::atomic<bool> destroyed_{ false };
std::shared_ptr<RendererLifetime> lifetime_;
struct ColorContext {
struct LUT {
TexturePtr texture;
Texture::Interpolation interpolation;
QString name;
};
QVariant compiled_shader;
QVector<LUT> lut3d_textures;
QVector<LUT> lut1d_textures;
};
TexturePtr create_texture_from_native_handle(const QVariant &v,
const VideoParams &params);
bool get_color_context(const ColorTransformJob &color_job, ColorContext *ctx);
void clear_old_textures();
QHash<QString, ColorContext> color_cache_;
struct CachedTexture {
int width;
int height;
int depth;
PixelFormat format;
int channel_count;
QVariant handle;
qint64 accessed;
};
static const int max_texture_life = 5000;
static const bool use_texture_cache = true;
std::list<CachedTexture> texture_cache_;
QMutex color_cache_mutex_;
QVariant default_shader_;
QVariant interlace_texture_;
QMutex texture_cache_lock_;
};
}
#endif // OAK_RENDERCONTEXT_H