Files
oak-editor/engine/node/serializeddata.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

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1.6 KiB
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2023 Olive Studios LLC
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SERIALIZEDDATA_H
#define OAK_SERIALIZEDDATA_H
#include <QHash>
#include <QVariant>
#include "node.h"
namespace olive
{
class NodeGroup;
struct SerializedData {
struct SerializedConnection {
NodeInput input;
quintptr output_node;
};
struct BlockLink {
Node *block;
quintptr link;
};
struct GroupLink {
NodeGroup *group;
QString passthrough_id;
quintptr input_node;
QString input_id;
int input_element;
QString custom_name;
InputFlags custom_flags;
NodeValue::Type data_type;
QVariant default_val;
QHash<QString, QVariant> custom_properties;
};
QMap<Node *, QMap<quintptr, Node::Position>> positions;
QHash<quintptr, Node *> node_ptrs;
QList<SerializedConnection> desired_connections;
QList<BlockLink> block_links;
QVector<GroupLink> group_input_links;
QHash<NodeGroup *, quintptr> group_output_links;
};
}
#endif // OAK_SERIALIZEDDATA_H