Files
oak-editor/app/render/backend/dynamicrenderer.h
T
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00

135 lines
5.3 KiB
C++

#ifndef OAK_DYNAMICRENDERER_H
#define OAK_DYNAMICRENDERER_H
#include <QLibrary>
#include <QString>
#include "render/backend/renderbackend_c.h"
#include "render/opengl/openglcontextprovider.h"
#include "render/renderer.h"
namespace olive
{
// C++ Renderer adapter that loads an Oak render backend shared library and
// forwards Renderer calls through the backend's C ABI.
class DynamicRenderer : public Renderer, public OpenGLContextProvider {
Q_OBJECT
public:
// Stores the requested backend name; Load() may change it after fallback.
explicit DynamicRenderer(const QString &backend, QObject *parent = nullptr);
// Destroys backend resources and unloads the dynamic library.
virtual ~DynamicRenderer() override;
using Renderer::blit;
// Loads the backend library, resolves C ABI symbols, and creates the handle.
bool load();
// Initializes an OpenGL backend with a caller-owned viewer context.
bool init_with_open_gl_context(QOpenGLContext *context);
// Retrieves backend metadata through the optional info entry point.
bool get_backend_info(OakRenderBackendInfo *out_info) const;
// Returns the effective backend after any load-time fallback.
QString backend_name() const
{
return backend_;
}
// Initializes the backend using its default device/context path.
virtual bool init() override;
// Runs backend post-destroy cleanup.
virtual void post_destroy() override;
// Runs backend post-init setup.
virtual void post_init() override;
// Clears either a native texture destination or the backend output target.
virtual void clear_destination(Texture *texture = nullptr, double r = 0.0,
double g = 0.0, double b = 0.0,
double a = 0.0) override;
// Creates a native shader through the dynamic backend.
virtual QVariant create_native_shader(ShaderCode code) override;
// Destroys a native shader through the dynamic backend.
virtual void destroy_native_shader(QVariant shader) override;
// Uploads CPU pixels to a backend texture.
virtual void upload_to_texture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) override;
// Downloads backend texture pixels to CPU memory.
virtual void download_from_texture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) override;
// Waits for backend work to complete.
virtual void flush() override;
// Reads one pixel from a backend texture.
virtual Color get_pixel_from_texture(Texture *texture,
const QPointF &pt) override;
// Returns the wrapped OpenGL context for OpenGL backends.
virtual QOpenGLContext *open_gl_context() const override;
// Reports whether the effective backend is OpenGL.
virtual bool is_open_gl() const override;
// Reports whether the effective backend is Vulkan.
virtual bool is_vulkan() const override;
// Attaches a texture for OFX OpenGL output when supported.
virtual void attach_output_texture(Texture *texture) override;
// Detaches any OFX output texture binding when supported.
virtual void detach_output_texture() override;
protected:
// Dispatches a shader blit through the dynamic backend.
virtual void blit(QVariant shader, AcceleratedJob &job,
Texture *destination, VideoParams destination_params,
bool clear_destination) override;
// Allocates a native texture through the dynamic backend.
virtual QVariant create_native_texture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) override;
// Releases a native texture through the dynamic backend.
virtual void destroy_native_texture(QVariant texture) override;
// Releases backend-owned renderer resources.
virtual void destroy_internal() override;
private:
// Resolves required backend C ABI symbols.
bool resolve_functions();
// Replaces a failed Vulkan backend with OpenGL.
bool fallback_to_open_gl();
// Clears all cached function pointers.
void reset_functions();
// Resolves the private backend library path.
QString library_filename() const;
QString backend_;
QLibrary library_;
OakRenderBackendHandle handle_ = nullptr;
OakBackendCreateFn create_ = nullptr;
OakBackendDestroyFn destroy_ = nullptr;
OakBackendGetInfoFn get_info_ = nullptr;
OakBackendIsAvailableFn is_available_ = nullptr;
OakBackendInitFn init_ = nullptr;
OakBackendInitWithContextFn init_with_context_ = nullptr;
OakBackendPostInitFn post_init_ = nullptr;
OakBackendPostDestroyFn post_destroy_ = nullptr;
OakBackendDestroyInternalFn destroy_internal_ = nullptr;
OakBackendClearDestinationFn clear_destination_ = nullptr;
OakBackendCreateNativeTextureFn create_native_texture_ = nullptr;
OakBackendDestroyNativeTextureFn destroy_native_texture_ = nullptr;
OakBackendCreateNativeShaderFn create_native_shader_ = nullptr;
OakBackendDestroyNativeShaderFn destroy_native_shader_ = nullptr;
OakBackendUploadToTextureFn upload_to_texture_ = nullptr;
OakBackendDownloadFromTextureFn download_from_texture_ = nullptr;
OakBackendFlushFn flush_ = nullptr;
OakBackendGetPixelFromTextureFn get_pixel_from_texture_ = nullptr;
OakBackendBlitFn blit_ = nullptr;
OakBackendAttachOutputTextureFn attach_output_texture_ = nullptr;
OakBackendDetachOutputTextureFn detach_output_texture_ = nullptr;
OakBackendOpenGLContextFn opengl_context_ = nullptr;
};
}
#endif // OAK_DYNAMICRENDERER_H