Files
oak-editor/app/node/math/merge/merge.cpp
T
itsmattkc c0d8ff403f nodes: rework so that jobs can be completely deferred
Big optimization requiring a lot of refactoring.
2022-09-24 18:44:59 -07:00

97 lines
2.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "merge.h"
#include "node/traverser.h"
namespace olive {
const QString MergeNode::kBaseIn = QStringLiteral("base_in");
const QString MergeNode::kBlendIn = QStringLiteral("blend_in");
#define super Node
MergeNode::MergeNode()
{
AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kBlendIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
SetFlags(kDontShowInParamView);
}
QString MergeNode::Name() const
{
return tr("Merge");
}
QString MergeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.merge");
}
QVector<Node::CategoryID> MergeNode::Category() const
{
return {kCategoryMath};
}
QString MergeNode::Description() const
{
return tr("Merge two textures together.");
}
void MergeNode::Retranslate()
{
super::Retranslate();
SetInputName(kBaseIn, tr("Base"));
SetInputName(kBlendIn, tr("Blend"));
}
ShaderCode MergeNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
void MergeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
TexturePtr base_tex = value[kBaseIn].toTexture();
TexturePtr blend_tex = value[kBlendIn].toTexture();
if (base_tex || blend_tex) {
if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) {
// We only have a blend texture or the blend texture is RGB only, no need to alpha over
table->Push(value[kBlendIn]);
} else if (!blend_tex) {
// We only have a base texture, no need to alpha over
table->Push(value[kBaseIn]);
} else {
table->Push(NodeValue::kTexture, base_tex->toJob(ShaderJob(value)), this);
}
}
}
}