Files
oak-editor/app/widget/projecttoolbar/projecttoolbar.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

157 lines
4.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "projecttoolbar.h"
#include <QHBoxLayout>
#include <QEvent>
#include <QButtonGroup>
#include "ui/icons/icons.h"
namespace olive {
ProjectToolbar::ProjectToolbar(QWidget *parent) :
QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setSpacing(0);
layout->setMargin(0);
new_button_ = new QPushButton();
connect(new_button_, SIGNAL(clicked(bool)), this, SIGNAL(NewClicked()));
layout->addWidget(new_button_);
open_button_ = new QPushButton();
connect(open_button_, SIGNAL(clicked(bool)), this, SIGNAL(OpenClicked()));
layout->addWidget(open_button_);
save_button_ = new QPushButton();
connect(save_button_, SIGNAL(clicked(bool)), this, SIGNAL(SaveClicked()));
layout->addWidget(save_button_);
undo_button_ = new QPushButton();
connect(undo_button_, SIGNAL(clicked(bool)), this, SIGNAL(UndoClicked()));
layout->addWidget(undo_button_);
redo_button_ = new QPushButton();
connect(redo_button_, SIGNAL(clicked(bool)), this, SIGNAL(RedoClicked()));
layout->addWidget(redo_button_);
search_field_ = new QLineEdit();
search_field_->setClearButtonEnabled(true);
connect(search_field_, SIGNAL(textChanged(const QString &)), this, SIGNAL(SearchChanged(const QString&)));
layout->addWidget(search_field_);
tree_button_ = new QPushButton();
tree_button_->setCheckable(true);
connect(tree_button_, SIGNAL(clicked(bool)), this, SLOT(ViewButtonClicked()));
layout->addWidget(tree_button_);
list_button_ = new QPushButton();
list_button_->setCheckable(true);
connect(list_button_, SIGNAL(clicked(bool)), this, SLOT(ViewButtonClicked()));
layout->addWidget(list_button_);
icon_button_ = new QPushButton();
icon_button_->setCheckable(true);
connect(icon_button_, SIGNAL(clicked(bool)), this, SLOT(ViewButtonClicked()));
layout->addWidget(icon_button_);
// Group Tree/List/Icon view buttons into a button group for easy exclusive-buttons
QButtonGroup* view_button_group = new QButtonGroup(this);
view_button_group->setExclusive(true);
view_button_group->addButton(tree_button_);
view_button_group->addButton(list_button_);
view_button_group->addButton(icon_button_);
Retranslate();
UpdateIcons();
}
void ProjectToolbar::SetView(ViewType type)
{
switch (type) {
case TreeView:
tree_button_->setChecked(true);
break;
case IconView:
icon_button_->setChecked(true);
break;
case ListView:
list_button_->setChecked(true);
break;
}
}
void ProjectToolbar::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
Retranslate();
} else if (e->type() == QEvent::StyleChange) {
UpdateIcons();
}
QWidget::changeEvent(e);
}
void ProjectToolbar::Retranslate()
{
new_button_->setToolTip(tr("New..."));
open_button_->setToolTip(tr("Open Project"));
save_button_->setToolTip(tr("Save Project"));
undo_button_->setToolTip(tr("Undo"));
redo_button_->setToolTip(tr("Redo"));
search_field_->setPlaceholderText(tr("Search media, markers, etc."));
tree_button_->setToolTip(tr("Switch to Tree View"));
list_button_->setToolTip(tr("Switch to List View"));
icon_button_->setToolTip(tr("Switch to Icon View"));
}
void ProjectToolbar::UpdateIcons()
{
new_button_->setIcon(icon::New);
open_button_->setIcon(icon::Open);
save_button_->setIcon(icon::Save);
undo_button_->setIcon(icon::Undo);
redo_button_->setIcon(icon::Redo);
tree_button_->setIcon(icon::TreeView);
list_button_->setIcon(icon::ListView);
icon_button_->setIcon(icon::IconView);
}
void ProjectToolbar::ViewButtonClicked()
{
// Determine which view button triggered this slot and emit a signal accordingly
if (sender() == tree_button_) {
emit ViewChanged(ProjectToolbar::TreeView);
} else if (sender() == icon_button_) {
emit ViewChanged(ProjectToolbar::IconView);
} else if (sender() == list_button_) {
emit ViewChanged(ProjectToolbar::ListView);
} else {
// Assert that it was one of the above buttons
abort();
}
}
}