Files
oak-editor/app/widget/projectexplorer/projectexplorer.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

192 lines
4.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECTEXPLORER_H
#define PROJECTEXPLORER_H
#include <QStackedWidget>
#include <QTimer>
#include <QTreeView>
#include "node/input/media/media.h"
#include "project/project.h"
#include "project/projectviewmodel.h"
#include "widget/projectexplorer/projectexplorericonview.h"
#include "widget/projectexplorer/projectexplorerlistview.h"
#include "widget/projectexplorer/projectexplorertreeview.h"
#include "widget/projectexplorer/projectexplorernavigation.h"
#include "widget/projecttoolbar/projecttoolbar.h"
namespace olive {
/**
* @brief A widget for browsing through a Project structure.
*
* ProjectExplorer automatically handles the view<->model system using a ProjectViewModel. Therefore, all that needs to
* be provided is the Project structure itself.
*
* This widget contains three views, tree view, list view, and icon view. These can be switched at any time.
*/
class ProjectExplorer : public QWidget
{
Q_OBJECT
public:
ProjectExplorer(QWidget* parent);
const ProjectToolbar::ViewType& view_type() const;
Project* project() const;
void set_project(Project* p);
QModelIndex get_root_index() const;
void set_root(Item* item);
QList<Item*> SelectedItems() const;
/**
* @brief Use a heuristic to determine which (if any) folder is selected
*
* Generally for some import/adding processes, we assume that if a folder is selected, the user probably wants to
* create the new object in it rather than in the root. If, however, more than one folder is selected, we can't
* truly determine any folder from this and just return the root instead.
*
* @return
*
* A folder that's heuristically been determined as "selected", or the root directory if none, or nullptr if no
* project is open.
*/
Folder* GetSelectedFolder() const;
/**
* @brief Access the ViewModel model of the project
*/
ProjectViewModel* model();
void SelectAll();
void DeselectAll();
void DeleteSelected();
public slots:
void set_view_type(ProjectToolbar::ViewType type);
void Edit(Item* item);
signals:
/**
* @brief Emitted when an Item is double clicked
*
* @param item
*
* The Item that was double clicked, or nullptr if empty area was double clicked
*/
void DoubleClickedItem(Item* item);
private:
/**
* @brief Check if an item is in use anywhere and return any relevant input nodes
*/
QList<MediaInput*> GetMediaNodesUsingFootage(Footage* item);
/**
* @brief Get all the blocks that solely rely on an input node
*
* Ignores blocks that depend on multiple inputs
*/
QList<Block*> GetFootageBlocks(QList<Node*> nodes);
/**
* @brief Simple convenience function for adding a view to this stacked widget
*
* Mainly for use in the constructor. Adds the view, connects its signals/slots, and sets the model.
*
* @param view
*
* View to add to the stack
*/
void AddView(QAbstractItemView* view);
/**
* @brief Browse to a specific folder index in the model
*
* Only affects list_view_ and icon_view_.
*
* @param index
*
* Either an invalid index to return to the project root, or an index to a valid Folder object.
*/
void BrowseToFolder(const QModelIndex& index);
/**
* @brief Get the currently active QAbstractItemView
*/
QAbstractItemView* CurrentView() const;
QStackedWidget* stacked_widget_;
ProjectExplorerNavigation* nav_bar_;
ProjectExplorerIconView* icon_view_;
ProjectExplorerListView* list_view_;
ProjectExplorerTreeView* tree_view_;
ProjectToolbar::ViewType view_type_;
ProjectViewModel model_;
QModelIndex clicked_index_;
QTimer rename_timer_;
QList<Item*> context_menu_items_;
private slots:
void ItemClickedSlot(const QModelIndex& index);
void ViewEmptyAreaDoubleClickedSlot();
void ItemDoubleClickedSlot(const QModelIndex& index);
void SizeChangedSlot(int s);
void DirUpSlot();
void RenameTimerSlot();
void ShowContextMenu();
void ShowItemPropertiesDialog();
void RevealSelectedFootage();
void OpenContextMenuItemInNewTab();
void OpenContextMenuItemInNewWindow();
void ContextMenuStartProxy(QAction* a);
};
}
#endif // PROJECTEXPLORER_H