The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEEDGEITEM_H
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#define NODEEDGEITEM_H
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#include <QGraphicsPathItem>
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#include <QPalette>
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#include "node/edge.h"
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#include "nodeviewcommon.h"
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namespace olive {
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/**
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* @brief A graphical representation of a NodeEdge to be used in NodeView
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*
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* A fairly simple line widget use to visualize a connection between two node parameters (a NodeEdge).
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*/
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class NodeViewEdge : public QGraphicsPathItem
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{
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public:
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NodeViewEdge(QGraphicsItem* parent = nullptr);
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/**
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* @brief Set the edge that this item corresponds to
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*
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* This can be changed at any time (but under most circumstances won't be). Calling this will automatically call
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* Adjust() to move this item into the correct position.
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*/
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void SetEdge(NodeEdgePtr edge);
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NodeEdgePtr edge();
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/**
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* @brief Moves/updates this line to visually connect between the two corresponding NodeViewItems
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*
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* Using the attached edge (see SetEdge()), this function retrieves the NodeViewItems representing the two nodes
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* that this edge connects. It uses their positions to determine where the line should visually connect and sets
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* it accordingly.
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*
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* This should be set any time the NodeEdge changes (see SetEdge()), and any time the nodes move in the NodeGraph
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* (see NodeView::ItemsChanged()). This will keep the nodes visually connected at all times.
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*/
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void Adjust();
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/**
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* @brief Set the connected state of this line
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*
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* When the edge is not connected, it visually depicts this by coloring the line grey. When an edge is connected or
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* a potential connection is valid, the line is colored white. This function sets whether the line should be grey
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* (false) or white (true).
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*
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* Using SetEdge() automatically sets this to true. Under most circumstances this should be left alone, and only
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* be set when an edge is being created/dragged.
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*/
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void SetConnected(bool c);
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/**
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* @brief Set highlighted state
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*
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* Changes color of edge.
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*/
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void SetHighlighted(bool e);
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/**
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* @brief Set points to create curve from
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*/
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void SetPoints(const QPointF& start, const QPointF& end, bool input_is_expanded);
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/**
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* @brief Sets the direction nodes are flowing
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*/
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void SetFlowDirection(NodeViewCommon::FlowDirection dir);
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/**
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* @brief Set whether edges should be drawn as curved or as straight lines
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*/
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void SetCurved(bool e);
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protected:
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virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
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private:
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NodeEdgePtr edge_;
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int edge_width_;
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bool connected_;
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bool highlighted_;
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NodeViewCommon::FlowDirection flow_dir_;
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bool curved_;
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};
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}
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#endif // NODEEDGEITEM_H
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